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Mentoring digital media projects : project-based learning and teaching for professional development /

Mentoring is often a crucial, yet informal part of an organization's best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to me...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pennefather, Patrick Parra (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Apress, 2023.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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520 |a Mentoring is often a crucial, yet informal part of an organization's best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings.Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments. Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members What You'll Learn Understand the difference between mentoring and teaching Design thinking strategies to better identify where, when and how you can help and mentor others Build mentoring pipelines, end-to end, especially in post-secondary learning environments Create emerging technology projects with teams Who This Book Is For Digital media professionals (game, web development, XR, mobile, IoT, etc.) who have experience working in teams in their specific discipline and who want to mentor others. 
505 0 |a Intro -- Table of Contents -- About the Author -- About the Technical Reviewers -- Introduction -- Chapter 1: Know the Territory: Learning Interactions in Project-Based Environments -- Foundations of Project-Based Learning -- Common Characteristics -- Teaching and Learning Interactions in PjBL -- Roles That Instructors Play in PjBL -- How Students Learn in PjBL -- By Doing -- By Reading -- By Teaching -- By Watching -- By Discussing -- By Presenting -- By Reflecting -- By Listening -- Chart the Known Knowns and the Known Unknowns of PjBL in Post-secondary 
505 8 |a Known Unknowns of PjBL Environments -- Team -- Medium -- Project -- Mentor -- Learner Response -- To Do: Map Known Knowns and Known Unknowns -- How PjBL Reinvents How Teachers and Learners Interact -- Mentoring Learners to Navigate Their Own Experiences -- Project -- Individual -- Team -- Chapter Summary -- Tools and Suggested Processes -- Deeper Dive -- Chapter 2: Know How You Mentor -- Mentoring Is -- To Do: Mentoring Is -- Let the Mentor Be Summoned -- Mentors Bridge the Gap Between Acquiring Knowledge and Applying It -- To Do: Bridging Knowledge to Action 
505 8 |a Mentors Guide Individual and Team Learning in PjBL -- Mentors Guide Prototyping in PjBL Courses -- Mentors Translate Knowledge and Know-How into Authentic Tasks and Activities -- To Do: Begin to Plot Your Know-How and Knowledge -- Step 1: Identify What Recruits May Need to Have Knowledge of -- Step 2: Identifying Experience in Production or Know-How -- Step 3: Ask How They Might Come to Learn This Knowledge and Know-How -- Step 4: Use These to Create Activities That You'll Include in the PjBL Course You Eventually Design 
505 8 |a Mentors Understand Their Different Personalities and Respond to Those of Their Mentees -- To Do: Mentor Personas -- Mentee Personas -- To Do: Mentee Personas -- Chapter Summary -- Tools and Suggested Processes -- Deeper Dive -- Chapter 3: Know Your Various Roles: Designing Teaching and Mentoring Interventions -- A Trio of Intersecting Roles -- Break Down Knowledge Areas Useful to Emerging Tech Production -- To Do: Map What You Know -- Teach Learners to Develop Skills and Capacities Outside Your Expertise -- Chapter Summary -- Tools and Suggested Processes -- Deep Dive 
505 8 |a Chapter 4: Know the Patterns of Mentoring and Teaching Interactions -- The Interplay Between Skills and Know-How -- Knowledge and Knowing in PjBL -- Identifying Patterns of Teaching and Mentoring -- Patterns of Teaching and Mentoring in the Workplace -- Patterns of Teaching and Mentoring in Learning Environments -- The Impact of a Weekly Schedule on Teaching and Mentoring -- Signs to Watch for That Inform an Intervention -- Design Features That Will Require Teaching and Mentoring -- Project Charter -- Design -- Kickoff -- Ideation -- Project Management -- Rules of Play -- Team Collaboration 
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