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|a 1353747838
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|a 1803240563
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|b O'Reilly Media
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|a UAMI
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|a Troftgruben, Chad.
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245 |
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|a Real-Time Animation with Adobe Character Animator
|h [electronic resource] :
|b Animate Characters in Real Time with Webcam, Microphone, and Custom Actions.
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260 |
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|a Birmingham :
|b Packt Publishing, Limited,
|c 2022.
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300 |
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|a 1 online resource (302 p.)
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336 |
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|a text
|2 rdacontent
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|a computer
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|a online resource
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|a Description based upon print version of record.
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|a Cover -- Title Page -- Copyright and Credits -- Dedicated -- Contributors -- Table of Contents -- Preface -- Part 1: Preparing Character Art for Rigging -- Chapter 1: What You Need to Know Before Rigging and Animating -- System requirements for Character Animator -- Downloading Character Animator -- Character Animator Pro versus Starter -- Calibrating equipment in Character Animator -- Creating a new project -- Saving project versions -- Loading and renaming project versions -- Testing your webcam -- Testing your microphone -- Playing with samples and the characterizer
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8 |
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|a Playing with a sample rig -- Recording animation -- Animating with Characterizer -- Summary -- Chapter 2: Comparing Adobe Character Animator to Other Animation Apps -- What is Adobe Animate? -- Brief history of Adobe Animate -- The strengths of Adobe Animate -- Using Animate with Character Animator productions -- What is Adobe After Effects? -- A brief history of Adobe After Effects -- The strengths of After Effects -- Using After Effects with our Character Animator productions -- Other popular animation apps -- Summary -- Chapter 3: Preparing a Character Rig in Photoshop
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505 |
8 |
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|a Designing your character -- Streamlining and renaming layers -- Creating a character group -- Removing unneeded layers -- Merging and renaming the limbs -- Reorganizing the eye layers -- Organizing with normal and independent groups -- Creating main groups -- Adding eyebrow phases -- Arranging the eye groups -- Separating out the hair -- Cleaning up PSD layers -- Summary -- Part 2: Rigging Character Art for Animation -- Chapter 4: Importing and Tagging Your Character -- Technical requirements -- Adjusting the rig in Character Animator -- Importing Chaz into Character Animator
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505 |
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|a Making layer changes in Character Animator -- Creating PSD versions -- Tagging the head and mouth -- Switching the tag view -- Understanding left and right tags -- Tagging head layers -- Tagging mouth layers -- Tagging the body layers -- Summary -- Chapter 5: Creating Control Handles and Behaviors -- Technical requirements -- Adding modifiers for mouse control -- Adjusting the layer and mesh properties -- Adding draggers and fixed modifiers -- Linking Independent groups -- Assigning layers as Independent -- Welding Independent groups to the body -- Refining limbs with the stick tool
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|a Adjusting limb rotation -- Summary -- Chapter 6: Physics, Behaviors, and Meshes -- Technical requirements -- Adding physics and danglers -- Modifying universal behaviors -- Creating layer-specific behaviors -- Refining animation with meshes -- Summary -- Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets -- Technical requirements -- Creating triggers for props -- Importing props -- Creating triggers -- Creating swap sets for hands -- Further exploring triggers and swap sets -- Creating visual controls for triggers -- Other tips for using triggers and swap sets -- Summary
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500 |
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|a Chapter 8: Refining Layers and Exploring Optional Rig Features
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520 |
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|a Build real-time animations without expensive equipment using this quick how-to guide printed in full-color Key Features Get the hang of enhancing and polishing character rigs Create quick and effective animations for business or entertainment without having to delve into all the intricacies of the craft Create triggers to customize your animated experience Book Description Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process--from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you'll organize and condense the file to prepare it for rigging and animation. From there, you'll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app's best features. By the end of this book, you'll be able to create appealing animations in Character Animator for any purpose. What you will learn Assemble rigs in Photoshop for Character Animator Add tags, handles, draggable limbs, swap sets, and physics effects Use a webcam and microphone for lip-syncing, head turns, and other real-time actions Work with multiple characters, scene layers, and audio files Add loopable motions such as walk cycles Record a short animation for export Who this book is for If you are a beginner in animation and looking to get up and running quickly by creating your own animated scenes, this is the book for you. With just basic computer knowledge and a webcam and microphone connected, you'll be able to follow along effectively. Although not a prerequisite, knowing the principles of animation or having any history with other animation software will be helpful.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a Adobe Animate CC.
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630 |
0 |
7 |
|a Adobe Animate CC.
|2 fast
|0 (OCoLC)fst02057922
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650 |
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0 |
|a Computer animation.
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650 |
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0 |
|a Digital cinematography.
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650 |
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|a Characters and characteristics.
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650 |
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7 |
|a Characters and characteristics.
|2 fast
|0 (OCoLC)fst00852293
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650 |
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7 |
|a Computer animation.
|2 fast
|0 (OCoLC)fst00872015
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650 |
|
7 |
|a Digital cinematography.
|2 fast
|0 (OCoLC)fst00893633
|
776 |
0 |
8 |
|i Print version:
|a Troftgruben, Chad
|t Real-Time Animation with Adobe Character Animator
|d Birmingham : Packt Publishing, Limited,c2022
|
856 |
4 |
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|u https://learning.oreilly.com/library/view/~/9781803246949/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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