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The way we play : theory of game design /

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Killick, Michael (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Apress, [2022]
Edición:[First edition].
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1: Your Design Journey Begins
  • Chapter 2: Under the Hood
  • Chapter 3: From Paper to Screen
  • Chapter 4: FPS Character Controller Tutorial
  • Chapter 5: Rule the World: Level Design
  • Chapter 6: Friend or Foe? Enemy Design
  • Chapter 7: MCM: Mechanics, Combat, and Multiplayer
  • Chapter 8: 2D Platformer Tutorial
  • Chapter 9: HUD and UI
  • Chapter 10: Parting Advice
  • Chapter 11: Conclusion: The End. Or Your Beginning?
  • Game Design Document Template.