The way we play : theory of game design /
Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York, NY :
Apress,
[2022]
|
Edición: | [First edition]. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1: Your Design Journey Begins
- Chapter 2: Under the Hood
- Chapter 3: From Paper to Screen
- Chapter 4: FPS Character Controller Tutorial
- Chapter 5: Rule the World: Level Design
- Chapter 6: Friend or Foe? Enemy Design
- Chapter 7: MCM: Mechanics, Combat, and Multiplayer
- Chapter 8: 2D Platformer Tutorial
- Chapter 9: HUD and UI
- Chapter 10: Parting Advice
- Chapter 11: Conclusion: The End. Or Your Beginning?
- Game Design Document Template.