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Design thinking for tech : solving problems and realizing value in 24 hours /

In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop b...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Anderson, George W. (Software architect) (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Place of publication not identified] : Pearson, [2022]
Edición:[First edition].
Colección:Rough cuts (Pearson)
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover Page
  • About This eBook
  • Title Page
  • Copyright Page
  • Pearson's Commitment to Diversity, Equity, and Inclusion
  • Contents at a Glance
  • Table of Contents
  • Figure Credits
  • Foreword
  • Preface
  • Prologue
  • About the Author
  • Dedication
  • Acknowledgments
  • We Want to Hear from You!
  • Why Design Thinking for Technology Professionals?
  • Why This Book?
  • Organizing the Book
  • Audience and Approach
  • Part I: Design Thinking Basics
  • Hour 1. Design Thinking Explained
  • Thinking Slower to Deliver Faster
  • A Process for Progress: Popular Design Thinking Models
  • Our Design Thinking Model for Tech
  • The Battle Between Perfection and Time
  • The What: Techniques and Exercises
  • The How: The Design Thinking Cycle for Progress
  • The When: Ambiguity, Complexity, and Uncertainty
  • The Why: Better Practices and Faster Outcomes
  • The Who: Design Thinking by Technology Role
  • Design Thinking in Action: Real-world Tech Examples
  • What Not to Do: Lessons Learned the Hard Way
  • Summary
  • Workshop
  • Hour 2. A Design Thinking Model for Tech
  • Human-Centered Thinking
  • Design Thinking in Four Phases
  • What Not to Do: Exclusively Left to Right
  • Summary
  • Workshop
  • Hour 3. Design Thinking for Small Audiences
  • Design Thinking for Me
  • Learning More Quickly
  • Thinking and Problem Solving
  • Coping with Ambiguity
  • Prioritizing Next Best Steps for Uncertainty
  • Executing More Effectively
  • What Not to Do: This Isn't for Me
  • Summary
  • Workshop
  • Hour 4. Resilient and Sustainable Teams
  • Design Thinking for Tech Team Alignment
  • Design Thinking for Sustainable Teams
  • Responsibly Operating at Speed
  • What Not to Do: The Archipelago Effect
  • Summary
  • Workshop
  • Hour 5. Visible and Visual Teamwork
  • Making Teamwork Visible and Visual
  • Tools for Visual Collaboration
  • Executing a Design Thinking Exercise
  • What Not to Do: Keeping It All Inside
  • Summary
  • Workbook
  • Part II: Understanding Broadly
  • Hour 6. Understanding the Lay of the Land
  • Listening and Understanding
  • Assessing the Broader Environment
  • Understanding and Articulating Value
  • What Not to Do: Ignore the Culture Fractals
  • Summary
  • Workshop
  • Hour 7. Connecting with the Right People
  • A Framework for Finding and Prioritizing People
  • Exercises for Stakeholder Mapping and Prioritization
  • Exercises and Techniques for Engaging Stakeholders
  • What Not to Do: Stick to the Happy Path
  • Summary
  • Workbook
  • Hour 8. Learning and Empathizing
  • From Stakeholders to Personas
  • Three Types of Empathy
  • A 360-Degree Model for Empathizing
  • A Recipe for Empathizing
  • What Not to Do: Ignore the 20 Percent
  • Summary
  • Workshop
  • Hour 9. Identifying the Right Problem
  • Identifying and Understanding a Problem
  • Three Exercises for Problem Identification
  • Techniques and Exercises for Problem Validation
  • What Not to Do: Jump In! (to the Wrong Problem)
  • Summary
  • Workshop