Cargando…

Design thinking for tech : solving problems and realizing value in 24 hours /

In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop b...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Anderson, George W. (Software architect) (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Place of publication not identified] : Pearson, [2022]
Edición:[First edition].
Colección:Rough cuts (Pearson)
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a22000007i 4500
001 OR_on1346567766
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu|||unuuu
008 221004s2022 xx a ob 000 0 eng d
040 |a ORMDA  |b eng  |e rda  |e pn  |c ORMDA  |d OCLCF  |d EBLCP  |d OCLCQ  |d YDX  |d OCLCO 
019 |a 1370485600 
020 |z 9780137933037 
020 |a 9780137933129  |q (electronic bk.) 
020 |a 0137933126  |q (electronic bk.) 
020 |z 0137933037 
029 1 |a AU@  |b 000072807016 
035 |a (OCoLC)1346567766  |z (OCoLC)1370485600 
037 |a 9780137933167  |b O'Reilly Media 
050 4 |a T58.64 
082 0 4 |a 004.068  |2 23/eng/20221004 
049 |a UAMI 
100 1 |a Anderson, George W.  |c (Software architect),  |e author. 
245 1 0 |a Design thinking for tech :  |b solving problems and realizing value in 24 hours /  |c George W. Anderson. 
250 |a [First edition]. 
264 1 |a [Place of publication not identified] :  |b Pearson,  |c [2022] 
300 |a 1 online resource (512 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Rough cuts 
504 |a Includes bibliographical references. 
520 |a In just 24 lessons of one hour or less, Design Thinking for Tech helps you inject techniques and exercises into your projects using the same systematic and creative process that designers have used for years. Anderson walks you through a simple four-phase Design Thinking model, showing how to loop back, keep learning, and continuously refine your work. Youll start by understanding the essential what, how, when, why, and who of Design Thinking. Next, youll use core Design Thinking techniques to understand the big picture, focus on your most critical problems, think more creatively about them, take the "next best steps" toward problem resolution and value creation, and along the way rapidly iterate for progress. Every lesson builds on what youve already learned, with exercises crafted to deliver directly relevant experience. Regardless of your role in the world of technology, youll learn how to supercharge success for any tech-related project, business initiative, or digital transformation. 
505 0 |a Cover Page -- About This eBook -- Title Page -- Copyright Page -- Pearson's Commitment to Diversity, Equity, and Inclusion -- Contents at a Glance -- Table of Contents -- Figure Credits -- Foreword -- Preface -- Prologue -- About the Author -- Dedication -- Acknowledgments -- We Want to Hear from You! -- Why Design Thinking for Technology Professionals? -- Why This Book? -- Organizing the Book -- Audience and Approach -- Part I: Design Thinking Basics -- Hour 1. Design Thinking Explained -- Thinking Slower to Deliver Faster -- A Process for Progress: Popular Design Thinking Models 
505 8 |a Our Design Thinking Model for Tech -- The Battle Between Perfection and Time -- The What: Techniques and Exercises -- The How: The Design Thinking Cycle for Progress -- The When: Ambiguity, Complexity, and Uncertainty -- The Why: Better Practices and Faster Outcomes -- The Who: Design Thinking by Technology Role -- Design Thinking in Action: Real-world Tech Examples -- What Not to Do: Lessons Learned the Hard Way -- Summary -- Workshop -- Hour 2. A Design Thinking Model for Tech -- Human-Centered Thinking -- Design Thinking in Four Phases -- What Not to Do: Exclusively Left to Right -- Summary 
505 8 |a Workshop -- Hour 3. Design Thinking for Small Audiences -- Design Thinking for Me -- Learning More Quickly -- Thinking and Problem Solving -- Coping with Ambiguity -- Prioritizing Next Best Steps for Uncertainty -- Executing More Effectively -- What Not to Do: This Isn't for Me -- Summary -- Workshop -- Hour 4. Resilient and Sustainable Teams -- Design Thinking for Tech Team Alignment -- Design Thinking for Sustainable Teams -- Responsibly Operating at Speed -- What Not to Do: The Archipelago Effect -- Summary -- Workshop -- Hour 5. Visible and Visual Teamwork 
505 8 |a Making Teamwork Visible and Visual -- Tools for Visual Collaboration -- Executing a Design Thinking Exercise -- What Not to Do: Keeping It All Inside -- Summary -- Workbook -- Part II: Understanding Broadly -- Hour 6. Understanding the Lay of the Land -- Listening and Understanding -- Assessing the Broader Environment -- Understanding and Articulating Value -- What Not to Do: Ignore the Culture Fractals -- Summary -- Workshop -- Hour 7. Connecting with the Right People -- A Framework for Finding and Prioritizing People -- Exercises for Stakeholder Mapping and Prioritization 
505 8 |a Exercises and Techniques for Engaging Stakeholders -- What Not to Do: Stick to the Happy Path -- Summary -- Workbook -- Hour 8. Learning and Empathizing -- From Stakeholders to Personas -- Three Types of Empathy -- A 360-Degree Model for Empathizing -- A Recipe for Empathizing -- What Not to Do: Ignore the 20 Percent -- Summary -- Workshop -- Hour 9. Identifying the Right Problem -- Identifying and Understanding a Problem -- Three Exercises for Problem Identification -- Techniques and Exercises for Problem Validation -- What Not to Do: Jump In! (to the Wrong Problem) -- Summary -- Workshop 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Information technology projects. 
650 6 |a Projets de technologie de l'information. 
650 7 |a Information technology projects  |2 fast 
776 0 8 |c Original  |z 0137933037  |z 9780137933037  |w (OCoLC)1330197772 
830 0 |a Rough cuts (Pearson) 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780137933167/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL7195565 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL7195561 
938 |a YBP Library Services  |b YANK  |n 19555095 
994 |a 92  |b IZTAP