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Elevating game experiences with Unreal Engine 5 /

Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you g...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Marques, Gonçalo (Autor), Sherry, Devin (Autor), Pereira, David (Autor), Fozi, Hammad (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing Ltd., 2022.
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Marques, Gonçalo,  |e author. 
245 1 0 |a Elevating game experiences with Unreal Engine 5 /  |c Gonçalo Marques, Devin Sherry, David Pereira, Hammad Fozi. 
250 |a Second edition. 
264 1 |a Birmingham, UK :  |b Packt Publishing Ltd.,  |c 2022. 
300 |a 1 online resource (760 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
520 |a Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games. 
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650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
700 1 |a Sherry, Devin,  |e author. 
700 1 |a Pereira, David,  |e author. 
700 1 |a Fozi, Hammad,  |e author. 
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