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OR_on1345579747 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr cnu|||unuuu |
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220925s2022 caua o 001 0 eng d |
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020 |
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|a 9781484286616
|q (electronic bk.)
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|a 1484286618
|q (electronic bk.)
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|z 9781484286609
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|z 148428660X
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024 |
7 |
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|a 10.1007/978-1-4842-8661-6
|2 doi
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1 |
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|a AU@
|b 000072790694
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029 |
1 |
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|a AU@
|b 000073109534
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|a (OCoLC)1345579747
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|a 9781484286616
|b O'Reilly Media
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050 |
|
4 |
|a QA76.76.C672
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072 |
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|a UMK
|2 bicssc
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|a COM012040
|2 bisacsh
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|a 794.8/3
|2 23/eng/20220928
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|a UAMI
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100 |
1 |
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|a Ciesla, Robert,
|e author.
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245 |
1 |
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|a Sound and music for games :
|b basics of digital audio for video games /
|c Robert Ciesla.
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264 |
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1 |
|a Berkeley :
|b Apress,
|c [2022]
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264 |
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4 |
|c ©2022
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300 |
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|a 1 online resource (xix, 274 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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500 |
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|a Includes index.
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520 |
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|a Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.
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505 |
0 |
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|a Bits, sample rates, and other fundamentals of digital audio -- Current generation audio hardware -- Manipulating the spectrum -- More effects and digital audio workstations -- Voice acting : hardware and techniques -- MIDI and composing in the digital age -- Introducing MIDI 2.0 -- Chiptunes -- Audio solutions for video games -- Selling and licensing.
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588 |
0 |
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|a Online resource; title from PDF title page (SpringerLink, viewed October 6, 2022).
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Video games
|x Sound effects.
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650 |
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0 |
|a Video game music
|x Writing and publishing.
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650 |
|
6 |
|a Jeux vidéo
|x Effets sonores.
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650 |
|
7 |
|a Video game music
|x Writing and publishing
|2 fast
|
650 |
|
7 |
|a Video games
|x Sound effects
|2 fast
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776 |
0 |
8 |
|i Print version:
|z 148428660X
|z 9781484286609
|w (OCoLC)1335113751
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781484286616/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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|a YBP Library Services
|b YANK
|n 303140823
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 3390457
|
994 |
|
|
|a 92
|b IZTAP
|