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Sound and music for games : basics of digital audio for video games /

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ciesla, Robert (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley : Apress, [2022]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Ciesla, Robert,  |e author. 
245 1 0 |a Sound and music for games :  |b basics of digital audio for video games /  |c Robert Ciesla. 
264 1 |a Berkeley :  |b Apress,  |c [2022] 
264 4 |c ©2022 
300 |a 1 online resource (xix, 274 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
520 |a Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 
505 0 |a Bits, sample rates, and other fundamentals of digital audio -- Current generation audio hardware -- Manipulating the spectrum -- More effects and digital audio workstations -- Voice acting : hardware and techniques -- MIDI and composing in the digital age -- Introducing MIDI 2.0 -- Chiptunes -- Audio solutions for video games -- Selling and licensing. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed October 6, 2022). 
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650 0 |a Video games  |x Sound effects. 
650 0 |a Video game music  |x Writing and publishing. 
650 6 |a Jeux vidéo  |x Effets sonores. 
650 7 |a Video game music  |x Writing and publishing  |2 fast 
650 7 |a Video games  |x Sound effects  |2 fast 
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