Cargando…

GOING THE DISTANCE WITH BABYLON.JS building extensible, maintainable, and attractive browser-based interactive applications using JavaScript /

Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowled...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: ELSTER, JOSH
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [S.l.] : PACKT PUBLISHING LIMITED, 2022.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a22000007a 4500
001 OR_on1345460312
003 OCoLC
005 20231017213018.0
006 m o d
007 cr |n|||||||||
008 220923s2022 xx o 000 0 eng d
040 |a YDX  |b eng  |c YDX  |d ORMDA  |d OCLCF  |d N$T  |d OCLCQ  |d OCL  |d IEEEE 
020 |a 9781801073721  |q (electronic bk.) 
020 |a 1801073724  |q (electronic bk.) 
020 |z 1801076588 
020 |z 9781801076586 
029 1 |a AU@  |b 000072790681 
035 |a (OCoLC)1345460312 
037 |a 9781801076586  |b O'Reilly Media 
037 |a 10163359  |b IEEE 
050 4 |a QA76.76.S63 
082 0 4 |a 794.8/151  |2 23/eng/20220928 
049 |a UAMI 
100 1 |a ELSTER, JOSH. 
245 1 0 |a GOING THE DISTANCE WITH BABYLON.JS  |h [electronic resource] :  |b building extensible, maintainable, and attractive browser-based interactive applications using JavaScript /  |c Josh Elster. 
260 |a [S.l.] :  |b PACKT PUBLISHING LIMITED,  |c 2022. 
300 |a 1 online resource 
520 |a Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. 
505 0 |a Table of Contents The Space-Truckers Operation Manual Ramping up on Babylon.js Establishing the Development Workflow Creating the Application Adding a Cut Scene and Handling Input Implementing the Game Mechanics Processing Route Data Building the Driving Game Calculating and Displaying Scoring Results Improving the Environment with Lighting and Materials Scratching the Surface of Shaders Measuring and Optimizing Performance Converting the Application to a PWA Extended Topics, Extended. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Software frameworks. 
650 0 |a JavaScript (Computer program language) 
650 0 |a Web applications. 
650 0 |a Video games  |x Programming. 
650 0 |a Three-dimensional display systems. 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a JavaScript (Computer program language)  |2 fast  |0 (OCoLC)fst00982071 
650 7 |a Software frameworks.  |2 fast  |0 (OCoLC)fst01910199 
650 7 |a Three-dimensional display systems.  |2 fast  |0 (OCoLC)fst01150324 
650 7 |a Web applications.  |2 fast  |0 (OCoLC)fst01895855 
776 0 8 |i Print version:  |z 1801076588  |z 9781801076586  |w (OCoLC)1322051550 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781801076586/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a YBP Library Services  |b YANK  |n 303133934 
938 |a YBP Library Services  |b YANK  |n 303133934 
938 |a EBSCOhost  |b EBSC  |n 3389431 
994 |a 92  |b IZTAP