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OCoLC |
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20231017213018.0 |
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220924s2022 enk o 000 0 eng d |
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|b eng
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|d OCLCO
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|a 1803249331
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|a 9781803249339
|q (electronic bk.)
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|a AU@
|b 000072806944
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|a (OCoLC)1344540916
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|a 9781803242699
|b O'Reilly Media
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|a T353
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|a 006.6.93
|2 23/eng/20221004
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049 |
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|a UAMI
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100 |
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|a Dietzen, Aaron.
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|a Taking SketchUp Pro to the Next Level
|h [electronic resource] :
|b Go Beyond the Basics and Develop Custom 3D Modeling Workflows to Become a SketchUp Ninja /
|c Aaron Dietzen, aka, 'The SketchUp Guy.'
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260 |
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|a Birmingham :
|b Packt Publishing, Limited,
|c 2022.
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300 |
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|a 1 online resource (444 p.)
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500 |
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|a Description based upon print version of record.
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|a Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: Getting More Out of Native Tools -- Chapter 1: Reviewing the Basics -- Technical requirements -- Navigating in SketchUp -- Navigating with the Orbit, Zoom, and Pan icons -- Navigating with a touchpad -- Navigating with a three-button mouse -- The best way to navigate in SketchUp -- Exploring edges and faces -- Edges are lines, right? -- Edges in arcs and circles -- Welding edges -- Face or a surface? -- Crossing faces -- Getting more out of Move -- More to Move than you remember
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|a Copies and arrays -- Radial arrays -- Deforming geometry -- Diving deep into Follow Me -- Follow Me and groups -- Turning shapes with Follow Me -- Summary -- Chapter 2: Organizing Your 3D Model -- Technical requirements -- Mastering Groups and Components -- Starting with Groups -- Groups versus Components -- Nesting Groups and Components -- Getting more out of tags -- Understanding the Outliner -- Using scenes for more than appearances -- Removing model excess -- Optimizing geometry -- Optimizing materials -- Extra Components, styles, and materials -- Using visibility commands
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|a Visibility while editing Objects -- Hiding things from yourself -- Seeing the invisible -- Summary -- Chapter 3: Modifying Native Commands -- Technical requirements -- Using modifiers -- The modifier keys -- Modifying Select -- Using drawing modifiers -- Line -- Freehand -- Arc/2-Point Arc/3-Point Arc/Pie -- Rectangle -- Rotated Rectangle -- Circle -- Polygon -- Modifying tools -- Eraser -- Paint Bucket -- Tag -- Move -- Rotate -- Scale -- Push/Pull -- Follow Me -- Offset -- Tape Measure/Protractor -- Axes -- Section Plane -- Reviewing the commands and tools -- Summary
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|a Chapter 4: Taking Inferencing to the Next Level -- Technical requirements -- Inputting with inferencing -- Axes colors -- Locking axes' inferences -- Leaving the axes -- Snap points -- Projected inferencing -- Inferencing planes -- Inferencing and tools -- Moving and inferencing -- Using inferencing with objects -- Summary -- Chapter 5: Creating Beautiful Custom Materials -- Technical requirements -- Importing images for custom materials -- What makes a good material? -- Seamless images -- Importing files as textures -- Organizing and applying custom materials -- Creating custom material lists
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|a Moving custom materials -- Deforming textures -- Modifying textures -- Applying materials to curves -- Projecting materials -- Wrapping with a material -- Avoiding common mistakes with materials -- Relying on materials to add all the details -- Import as a texture -- Import proper-sized files -- Apply to the outside -- Orient materials -- Take a picture -- Don't use materials at all -- Summary -- Part 2: Customizing SketchUp and Making It Your Own -- Chapter 6: Knowing What You Need Out of SketchUp -- Technical requirements -- Identifying what you are modeling now -- Why are you using SketchUp?
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500 |
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|a How are you using SketchUp?
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520 |
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|a Create beautiful custom materials and leverage powerful extensions for efficient modeling Key Features Understand how to get the most out of SketchUp's powerful native tools with key images printed in color Customize and transform your workspace for efficient 3D modeling Go beyond SketchUp's capabilities with extensions and free online resources Book Description Anyone who's worked with it will know that SketchUp is the quickest and easiest way to create 3D models. While its approachable interface makes it super easy to learn, this book will show you how the extremely capable SketchUp software can take you far beyond what you may have initially thought possible. Get ready to level up from a basic user to becoming a SketchUp ninja! Each chapter will take you through the capabilities of SketchUp, challenging you to use tools in innovative ways. This includes organizing your model, modifying native commands, customizing your interface, utilizing inferencing, and much more. Additionally, you'll learn about the extensions that can be added to SketchUp to supplement the tools you have been using, allowing you to make your 3D modeling process quicker, easier, and more powerful. By the end of this SketchUp book, you'll have an enhanced understanding of how to use the impressive range of tools and be on your way to customizing SketchUp for your one-of-a-kind workflow. What you will learn Recap the basics of navigation and SketchUp's native modeling tools Modify commands, toolbars, and shortcuts to improve your modeling efficiency Use default templates, as well as create custom templates Organize your models with groups, components, tags, and scenes Analyze your own modeling workflow and understand how to improve it Discover extensions and online repositories that unlock the advanced capabilities of SketchUp Leverage your existing SketchUp Pro subscription for even better results Who this book is for This book is for designers, architects, and professional modelers who have used SketchUp before, perhaps self-taught, or have completed software training but find themselves needing more than just the basics from SketchUp. The book assumes that you have spent some time in SketchUp and have basic modeling experience.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a SketchUp.
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630 |
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7 |
|a SketchUp
|2 fast
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650 |
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|a Mechanical drawing
|x Data processing.
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650 |
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|a Computer-aided design.
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650 |
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|a Computer graphics.
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650 |
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6 |
|a Dessin industriel
|x Informatique.
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650 |
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6 |
|a Conception assistée par ordinateur.
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650 |
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6 |
|a Infographie.
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650 |
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7 |
|a computer-aided design (process)
|2 aat
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650 |
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7 |
|a computer graphics.
|2 aat
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650 |
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7 |
|a Computer-aided design
|2 fast
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650 |
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7 |
|a Computer graphics
|2 fast
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650 |
|
7 |
|a Mechanical drawing
|x Data processing
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Dietzen aka 'The SketchUp Guy', Aaron
|t Taking SketchUp Pro to the Next Level
|d Birmingham : Packt Publishing, Limited,c2022
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781803242699/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL7083203
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938 |
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|a EBSCOhost
|b EBSC
|n 3378544
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994 |
|
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|a 92
|b IZTAP
|