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|a ORMDA
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|a 9781663721471
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|a 1663721475
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|a UAMI
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|a Stringfield, Jonathan,
|e author.
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|a Get in the game :
|b how to level up your business with gaming, esports, and emerging technologies /
|c Jonathan Stringfield.
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|a [First edition].
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|a [Place of publication not identified] :
|b Ascent Audio,
|c 2022.
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|a 1 online resource (1 audio file (07 hr., 04 min.))
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|a audio file
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|a Read by Brian P. Craig.
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|a In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Perfect for marketing strategists, brand managers, and chief marketing officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
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|a Online resource; title from title details screen (O'Reilly, viewed August 30, 2022).
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Video games industry.
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650 |
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|a Computer games
|x Economic aspects.
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|a Computer games
|x Social aspects.
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650 |
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|a Strategic planning.
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|a Technological innovations
|x Economic aspects.
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650 |
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|a Marketing.
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650 |
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|a Computer games industry.
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|a Computer games
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650 |
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|a Marketing.
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650 |
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|a Strategic planning.
|2 fast
|0 (OCoLC)fst01134371
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650 |
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|a Technological innovations
|x Economic aspects.
|2 fast
|0 (OCoLC)fst01145010
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655 |
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|a Downloadable audio books.
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655 |
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|a Audiobooks.
|2 fast
|0 (OCoLC)fst01726208
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|a Audiobooks.
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700 |
1 |
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|a Craig, Brian P.,
|e narrator.
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|z Texto completo (Requiere registro previo con correo institucional)
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