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Building Games with Flutter : the Ultimate Guide to Creating Multiplatform Games Using the Flame Engine in Flutter 3 /

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key Features Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essent...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Teale, Paul
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, Limited, 2022.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover
  • Title Page
  • Copyright and credits
  • Contributors
  • About the reviewers
  • Table of Contents
  • Preface
  • Part 1: Game Basics
  • Chapter 1: Getting Started with Flutter Games
  • Technical requirements
  • Working with Flutter
  • Using Dart
  • Compilation types
  • Hot reload
  • Native bridge
  • Garbage collection
  • Thread control
  • Summarizing the book
  • Flame
  • Designing a game
  • Graphics
  • Input
  • Sounds
  • Level design
  • Cross-platform games
  • Advanced graphics effects
  • Game AI
  • Finishing the game
  • Creating a simple example animation
  • Summary
  • Questions
  • Chapter 2: Working with the Flame Engine
  • Technical requirements
  • Organizing the assets in your game
  • Adding the game loop
  • Update
  • Render
  • Working with components
  • FlameGame
  • Converting our code to use components
  • Summary
  • Questions
  • Chapter 3: Building a Game Design
  • Planning a game
  • Designing the game screens
  • Summary
  • Questions
  • Part 2: Graphics and Sound
  • Chapter 4: Drawing and Animating Graphics
  • Technical requirements
  • Drawing on the screen
  • Working with sprite animation
  • Moving a sprite around the screen
  • Colliding with other sprites
  • Summary
  • Questions
  • Chapter 5: Moving the Graphics with Input
  • Technical requirements
  • Drawing onscreen controls
  • Moving our character with onscreen controls
  • Moving our character with touch
  • Summary
  • Questions
  • Chapter 6: Playing Sound Effects and Music
  • Technical requirements
  • Playing background music
  • Playing sound effects
  • Controlling the volume
  • Summary
  • Questions
  • Chapter 7: Designing Your Own Levels
  • Technical requirements
  • Introduction to Tiled
  • Loading a tile map
  • Adding dynamic objects to the map
  • Understanding map navigation
  • Detecting tile collisions
  • Understanding collisions
  • Implementing collisions
  • Summary
  • Questions
  • Chapter 8: Scaling the Game for Web and Desktop
  • Technical requirements
  • Building the game for the web and desktop
  • Setting the new screen boundary
  • Fixing the sprites
  • Fixing the coin and water components
  • Fixing the background and tile map
  • Fixing the HUD components
  • Setting background music
  • Setting Flutter Web build parameters
  • Navigating with key events
  • Summary
  • Questions
  • Part 3: Advanced Games Programming
  • Chapter 9: Implementing Advanced Graphics Effects
  • Technical requirements
  • What are particle effects?
  • Animating with particles
  • Creating shadows with layers
  • Summary
  • Questions
  • Chapter 10: Making Intelligent Enemies with AI
  • Technical requirements
  • Making enemies chase the player
  • Navigating obstacles with pathfinding
  • Summary
  • Questions
  • Chapter 11: Finishing the Game
  • Technical requirements
  • Wrapping up the game
  • Adding a menu screen
  • Adding a settings screen
  • Adding a game over screen
  • Compiling all screens with navigation routes and music volume
  • Monetizing your game
  • Adverts
  • In-app purchases
  • Purchase