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|a 1801813663
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|a 9781801813662
|q (electronic bk.)
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|a AU@
|b 000072164576
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|a (OCoLC)1328134436
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|a 9781801816984
|b O'Reilly Media
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|a 10163651
|b IEEE
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|a QA76.76.C672
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|a 794.8/1526
|2 23/eng/20220706
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|a UAMI
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|a Teale, Paul.
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|a Building Games with Flutter :
|b the Ultimate Guide to Creating Multiplatform Games Using the Flame Engine in Flutter 3 /
|c Paul Teale.
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260 |
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|a Birmingham :
|b Packt Publishing, Limited,
|c 2022.
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300 |
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|a 1 online resource (224 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a Cover -- Title Page -- Copyright and credits -- Contributors -- About the reviewers -- Table of Contents -- Preface -- Part 1: Game Basics -- Chapter 1: Getting Started with Flutter Games -- Technical requirements -- Working with Flutter -- Using Dart -- Compilation types -- Hot reload -- Native bridge -- Garbage collection -- Thread control -- Summarizing the book -- Flame -- Designing a game -- Graphics -- Input -- Sounds -- Level design -- Cross-platform games -- Advanced graphics effects -- Game AI -- Finishing the game -- Creating a simple example animation -- Summary -- Questions
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|a Chapter 2: Working with the Flame Engine -- Technical requirements -- Organizing the assets in your game -- Adding the game loop -- Update -- Render -- Working with components -- FlameGame -- Converting our code to use components -- Summary -- Questions -- Chapter 3: Building a Game Design -- Planning a game -- Designing the game screens -- Summary -- Questions -- Part 2: Graphics and Sound -- Chapter 4: Drawing and Animating Graphics -- Technical requirements -- Drawing on the screen -- Working with sprite animation -- Moving a sprite around the screen -- Colliding with other sprites -- Summary
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505 |
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|a Questions -- Chapter 5: Moving the Graphics with Input -- Technical requirements -- Drawing onscreen controls -- Moving our character with onscreen controls -- Moving our character with touch -- Summary -- Questions -- Chapter 6: Playing Sound Effects and Music -- Technical requirements -- Playing background music -- Playing sound effects -- Controlling the volume -- Summary -- Questions -- Chapter 7: Designing Your Own Levels -- Technical requirements -- Introduction to Tiled -- Loading a tile map -- Adding dynamic objects to the map -- Understanding map navigation -- Detecting tile collisions
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|a Understanding collisions -- Implementing collisions -- Summary -- Questions -- Chapter 8: Scaling the Game for Web and Desktop -- Technical requirements -- Building the game for the web and desktop -- Setting the new screen boundary -- Fixing the sprites -- Fixing the coin and water components -- Fixing the background and tile map -- Fixing the HUD components -- Setting background music -- Setting Flutter Web build parameters -- Navigating with key events -- Summary -- Questions -- Part 3: Advanced Games Programming -- Chapter 9: Implementing Advanced Graphics Effects -- Technical requirements
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|a What are particle effects? -- Animating with particles -- Creating shadows with layers -- Summary -- Questions -- Chapter 10: Making Intelligent Enemies with AI -- Technical requirements -- Making enemies chase the player -- Navigating obstacles with pathfinding -- Summary -- Questions -- Chapter 11: Finishing the Game -- Technical requirements -- Wrapping up the game -- Adding a menu screen -- Adding a settings screen -- Adding a game over screen -- Compiling all screens with navigation routes and music volume -- Monetizing your game -- Adverts -- In-app purchases -- Purchase
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|a What else should I learn?
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520 |
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|a Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key Features Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platforms Book Description With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter. What you will learn Discover the Flame engine and how to use it in game programming in Flutter Organize the graphics and sounds used in your game Animate a sprite in your games and detect when the player collides with tiles Run the game as a web page and desktop app Expand our player control with key navigation Build your first game and make your enemies more intelligent with AI for games Who this book is for If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
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776 |
0 |
8 |
|i Print version:
|a Teale, Paul.
|t Building Games with Flutter.
|d Birmingham : Packt Publishing, Limited, ©2022
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781801816984/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL7008504
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938 |
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|a EBSCOhost
|b EBSC
|n 3301686
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994 |
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|a 92
|b IZTAP
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