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|a Sarcar, Vaskaran,
|e author.
|1 https://isni.org/isni/0000000497344255
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|a Java design patterns :
|b a hands-on experience with real-world examples /
|c Vaskaran Sarcar.
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250 |
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|a Third edition.
|
264 |
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1 |
|a New York :
|b Apress,
|c 2022.
|
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|a 1 online resource :
|b illustrations
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|a Use the step-by-step approach of this book to learn and implement design patterns in real-world applications. It focuses on classical design patterns with Java 17 and Eclipse (2021-09). In addition to Gang of Four (GoF) design patterns, the book covers popular and alternative design patterns and includes criticisms of design patterns in a chapter on anti-patterns. The book is divided into four parts. Part one covers the SOLID design principles and the Simple Factory pattern. Part two covers the 23 (GoF) design patterns, including the creational patterns, structural patterns, and behavioral patterns. Part three covers alternative design patterns, including the Null Object pattern, and the model-view-controller (MVC) pattern. Part four covers criticisms of design patterns with a quick overview of anti-patterns. It also includes a chapter on FAQs on design patterns. Each pattern is explained with real-world examples and the pros and cons of each of the design patterns are discussed. The book concludes with FAQs that can help you prepare for a job interview. What You Will Learn: Know the SOLID design principles in depth Implement the 23 design patterns from the GoF Apply the Null Object pattern, Simple Factory pattern, and the MVC pattern Know the criticism of design patterns Understand the anti-patterns Verify your understanding through Q&A sessions Select an alternative to these patterns by comparing their pros and cons.
|
505 |
0 |
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|a Chapter 1: SOLID Principles -- Chapter 2: Simple Factory Pattern -- Chapter 3: Factory Method Pattern -- Chapter 4: Abstract Factory Pattern -- Chapter 5: Prototype Pattern -- Chapter 6: Builder Pattern -- Chapter 7: Singleton Pattern -- Chapter 8: Proxy Pattern -- Chapter 9: Decorator Pattern -- Chapter 10: Adapter Pattern -- Chapter 11: Facade Pattern -- Chapter 12: Flyweight Pattern -- Chapter 13: Composite Pattern -- Chapter 14: Bridge Pattern -- Chapter 15: Visitor Pattern -- Chapter 16: Observer Pattern -- Chapter 17: Strategy Pattern -- Chapter 18: Template Method Pattern -- Chapter 19: Command Pattern -- Chapter 20: Iterator Pattern -- Chapter 21: Memento Pattern -- Chapter 22: State Pattern -- Chapter 23: Mediator Pattern -- Chapter 24: Chain of Responsibility Pattern -- Chapter 25: Interpreter Pattern -- Chapter 26: Null Object Pattern -- Chapter 27: MVC Pattern -- Chapter 28: Criticism to Design Patterns -- Chapter 29: Brief overview of Anti-Patterns -- Chapter 30: FAQ.
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|a Print version record.
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|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Java (Computer program language)
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|a Software patterns.
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|a Java (Langage de programmation)
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|a Logiciels
|x Modèles de conception.
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|a Java (Computer program language)
|2 fast
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|a Software patterns
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|i Print version:
|a Sarcar, Vaskaran.
|t Java design patterns.
|b Third edition.
|d New York : Apress, 2022
|z 9781484279700
|w (OCoLC)1308476676
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