Cargando…

Human-computer interaction in game development with Python : design and develop a game interface using HCI technologies and techniques /

Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic int...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: George, Joseph Thachil (Autor), George, Meghna Joseph (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley] : Apress, [2022]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 i 4500
001 OR_on1319344673
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 220522s2022 caua o 000 0 eng d
040 |a YDX  |b eng  |e rda  |e pn  |c YDX  |d ORMDA  |d EBLCP  |d GW5XE  |d YDX  |d OCLCQ  |d N$T  |d OCLCF  |d UKAHL  |d OCLCQ  |d HRM  |d OCL 
019 |a 1319427597 
020 |a 1484281829  |q (electronic book) 
020 |a 9781484281826  |q (electronic bk.) 
020 |z 1484281810 
020 |z 9781484281819 
024 7 |a 10.1007/978-1-4842-8182-6  |2 doi 
029 1 |a AU@  |b 000072049965 
029 1 |a AU@  |b 000072086662 
035 |a (OCoLC)1319344673  |z (OCoLC)1319427597 
037 |a 9781484281826  |b O'Reilly Media 
050 4 |a QA76.76.C672  |b G46 2022 
072 7 |a COM012040  |2 bisacsh 
082 0 4 |a 794.8/151  |2 23/eng/20220525 
049 |a UAMI 
100 1 |a George, Joseph Thachil,  |e author 
245 1 0 |a Human-computer interaction in game development with Python :  |b design and develop a game interface using HCI technologies and techniques /  |c Joseph Thachil George, Meghna Joseph George. 
264 1 |a [Berkeley] :  |b Apress,  |c [2022] 
300 |a 1 online resource :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
520 |a Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python. Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The question of playability is reviewed throughout the game production process. After working through this book's practical examples, you'll have the knowledge required to begin developing compelling, can't-put-the-controller down games of your own. What You'll Learn Master HCI tools and methodologies Understand the concept of HCI strategies in the game development cycle Develop a game in Python using the HCI approach Utilize gamification techniques in Human-Computer Interaction Grasp concepts of usability, user experience and user-centered design processes and their application Who This Book Is For Programmers, engineers, and students interested in creating and implementing computer games using HCI technologies. Prior experience with game development is recommended. 
505 0 |a Human-Computer Interaction Tools and Methodologies -- Human-Computer Interaction Tools and Game Development -- Developing a Video Game -- Turning Points in Game Development -- Developing a Game in Python -- Game Development - Industry Standards -- Gamification in Human-Computer Interaction -- Human-Computer Interaction Research and Development -- Recommendations and Concluding Comments. 
505 0 |a Intro -- Table of Contents -- About the Authors -- About the Technical Reviewer -- Introduction -- Chapter 1: Human-Computer Interaction Tools and Methodologies -- Fundamentals of Human-Computer Interaction -- Digging Deeper -- Designing the Interface -- Adaption and Interfaces -- Interfaces of Multi-Device -- Evolutionary Trends -- Evaluation of Usability -- Bringing Usability and Accessibility Together -- Analysis of Task Situations -- Techniques and Tools for Human-Computer Interaction Development -- Techniques for Defining Specifications 
505 8 |a The Cycle of Tool Life and Methodologies Taxonomy -- Selecting Instruments, Techniques, and Resources -- The Eye Tracking Technique and Usability -- Eye Tracking Studies -- User Control -- Usability Testing -- Why Eye Tracking? -- Creating an Effective Interface -- Graphical User Interfaces -- Characteristics of User Interfaces -- Summary -- Chapter 2: Human-Computer Interaction Tools and Game Development -- Tools and Techniques for General Game Development -- The Video Game Interface -- Video Game Development and Interaction -- Video Game Users' Requirements and Needs 
505 8 |a Interactive UI Design for a Game -- Panel Design -- Window Architecture -- Icon Design -- Color Development -- Eye-Tracking Techniques -- The Impact of Eye Tracking in Games -- Eye Tracking in Games -- Project Planning and Development -- Development Environment -- OpenCV -- Structure of OpenCV -- Haar Cascade -- Face and Eye Recognition -- Modeling and Development -- Conclusions and Problems -- Creating the Data Structure -- Modeling and Development -- Conclusions and Problems -- Applying Photographic Filters -- Modeling and Development -- Conclusions -- Recognizing the Iris 
505 8 |a Modeling and Development -- Conclusions and Problems -- Edge Detection -- Modeling and Development -- Conclusions and Problems -- Parameter Analysis on Blur, CLAHE, and CANNY Filters -- Modeling and Development -- Analysis -- Iris Recognition (2) -- Modeling and Development -- Conclusions and Problems -- "Average Color" Recognition -- Modeling and Development -- Conclusions -- Project Analysis -- Data Analysis -- Precision -- Recall -- F-measure -- Result -- Video #1 -- Video #2 -- Video #3 -- Video #4 -- Project Conclusions -- Summary -- Chapter 3: Developing a Video Game 
505 8 |a Roles in the Video Game Industry -- Producers -- Publishers -- Game Developers -- Roles and Processes of Game Development -- Game Design -- Game Art Design -- Game Programming -- Game Testing -- Software Development -- Game Development Phases -- Pre-Production Phase -- Outsourcing -- Production Phase -- Milestones: The Cornerstones of Development -- Post-Production Phase -- Localization -- Fan Translation -- Summary -- Chapter 4: Turning Points in Game Development -- Game Engines -- Rendering Engine -- Indie Video Games -- Crowdfunding -- The Case of Dreams: Developing a Game Within a Video Game 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer games  |x Programming. 
650 0 |a Python (Computer program language) 
650 0 |a Human-computer interaction. 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a Human-computer interaction.  |2 fast  |0 (OCoLC)fst00963494 
650 7 |a Python (Computer program language)  |2 fast  |0 (OCoLC)fst01084736 
700 1 |a George, Meghna Joseph,  |e author. 
776 0 8 |i Print version:  |z 1484281810  |z 9781484281819  |w (OCoLC)1302739372 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484281826/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH40335699 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL6995046 
938 |a YBP Library Services  |b YANK  |n 302891814 
938 |a EBSCOhost  |b EBSC  |n 3289440 
994 |a 92  |b IZTAP