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The complete guide to Blender graphics : computer modeling & animation /

BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. Th...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Blain, John M., 1942- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, 2022.
Edición:Seventh edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Blain, John M.,  |d 1942-  |e author. 
245 1 4 |a The complete guide to Blender graphics :  |b computer modeling & animation /  |c John M. Blain. 
250 |a Seventh edition. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c 2022. 
300 |a 1 online resource (626 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil. 
505 0 |a <P>Introduction</p><p>Download and Installation</p><p>The Author</p><p>Acknowledgements</p><p>Preamble</p><p><b>CH01 Understanding the Interface</b></p><p><b>CH02 Editors-Workspaces-Themes</b></p><p><b>CH03 Navigate and Save</b></p><p><b>CH04 Objects in the 3D View Editor</b></p><p><b>CH05 Editing Objects</b></p><p><b>CH06 Editing Tools</b></p><p><b>CH07 Modifiers</b></p><p><b>CH08 Editing with Generate Modifiers</b></p><p><b>CH09 Editing with Deform Modifiers</b></p><p><b>CH10 Editing Using Curves</b></p><p><b>CH11 Editing Techniques and Examples</b></p><p><b>CH12 The Outliner and Collections</b></p><p><b>CH13 3D Text</b></p><p><b>CH14 Viewport Shading</b></p><p><b>CH15 Scene Lighting and Cameras</b></p><p><b>CH16 Nodes -- Materials and Textures</b></p><p><b>CH17 Textures</b></p><p><b>CH18 Node System and Usage</b></p><p><b>CH19 Rendering</b></p><p><b>CH20 Animation</b></p><p><b>CH21 Constraints</b></p><p><b>CH22 Armature and Character Rigging</b></p><p><b>CH23 Shape Keys and Action Editors</b></p><p><b>CH24 Particle Systems</b></p><p><b>CH25 Physics and Simulation</b></p><p><b>CH26 Dynamic Paint</b></p><p><b>CH27 Installing Add-Ons</b></p><p><b>CH28 Grease Pencil -- 2D Animation</b></p><p><b>CH29 Making a Movie</b></p><p><b>CH30 Drivers</b></p><p><b>CH31 Cycles & Workbench Render</b></p><p>Appendix A</p><p>Internet Resources</p><p>Index</p> 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Blender (Computer file) 
630 0 7 |a Blender (Computer file)  |2 fast 
650 0 |a Computer animation. 
650 0 |a Three-dimensional display systems. 
650 0 |a Computer graphics. 
650 2 |a Computer Graphics 
650 6 |a Animation par ordinateur. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Infographie. 
650 7 |a computer animation.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a computer graphics.  |2 aat 
650 7 |a Computer animation  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
776 0 8 |i Print version :  |z 9781032128412 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781000552027/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH39261544 
938 |a Askews and Holts Library Services  |b ASKH  |n AH39261549 
938 |a EBSCOhost  |b EBSC  |n 3045918 
994 |a 92  |b IZTAP