Cargando…

Beginning iPhone development with SwiftUI : exploring the iOS SDK /

Tame the power of Apple's new user interface toolkit, SwiftUI. Integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders with less effort and more efficiency. You'll also learn about touch gestures, lists, and grids...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Wang, Wally
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress L.P., 2022.
Edición:6th ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a22000007a 4500
001 OR_on1291318609
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 220108s2022 cau o 001 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d TOH  |d ORMDA  |d N$T  |d YDX  |d GW5XE  |d AUD  |d OCLCO  |d OCLCF  |d OCLCO  |d OCLCQ  |d UKAHL  |d OCLCQ  |d OCLCO 
019 |a 1290815103  |a 1290841060 
020 |a 9781484278185  |q (electronic bk.) 
020 |a 1484278186  |q (electronic bk.) 
020 |z 9781484278178 
020 |z 1484278178 
024 7 |a 10.1007/978-1-4842-7818-5  |2 doi 
029 1 |a AU@  |b 000070439280 
035 |a (OCoLC)1291318609  |z (OCoLC)1290815103  |z (OCoLC)1290841060 
037 |a 9781484278185  |b O'Reilly Media 
050 4 |a QA76.774.I67  |b .W36 2022eb 
072 7 |a COM051370  |2 bisacsh 
082 0 4 |a 004.165  |2 23 
049 |a UAMI 
100 1 |a Wang, Wally. 
245 1 0 |a Beginning iPhone development with SwiftUI :  |b exploring the iOS SDK /  |c Wallace Wang. 
250 |a 6th ed. 
260 |a Berkeley, CA :  |b Apress L.P.,  |c 2022. 
300 |a 1 online resource (468 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
520 |a Tame the power of Apple's new user interface toolkit, SwiftUI. Integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders with less effort and more efficiency. You'll also learn about touch gestures, lists, and grids for displaying data on a user interface. And you'll even go beyond those simple controls to liven up any user interface with simple animation techniques. Spice your designs up with movement, scaling, and resizing, including spring and bounce effects! You'll start with basic designs and then explore more sophisticated ones. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You'll create user interfaces for that application using multiple screens in two different ways-using Navigation View and Tab Bars. Beginning iPhone Development with Swift UI covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps with stunningly interactive interfaces using SwiftUI. Once you're ready, move on to Pro iPhone Development with Swift UI to learn more of the unique aspects of iOS programming and the Swift language. What You Will Learn Discover the basics of designing a user interface using SwiftUI Build cool, crisp user interfaces that use animation Display data in lists and outlines Organize user interfaces in forms and groups Who This Book is For Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK. 
505 0 |a Chapter 1: Understanding iOS Programming -- Chapter 2: Designing User Interfaces with SwiftUI -- Chapter 3: Placing Views on the User Interface -- Chapter 4: Working with Text -- Chapter 5: Working with Images -- Chapter 6: Responding to the User with Buttons and Segmented Controls -- Chapter 7: Retrieving Text from Text Fields and Text Editors -- Chapter 8: Limiting Choices with Pickers -- Chapter 9: Limiting Choices with Toggles, Steppers, and Sliders -- Chapter 10: Providing Options with Links and Menus -- Chapter 11: Touch Gestures -- Chapter 12: Using Alerts, Action Sheets, and Contextual Menus -- Chapter 13: Displaying Lists -- Chapter 14: Using Forms and Group Boxes -- Chapter 15: Using Disclosure Groups, Scroll Views, and Outline Groups -- Chapter 16: Using the Navigation View -- Chapter 17: Using the Tab View -- Chapter 18: Using Grids -- Chapter 19: Using Animation -- Chapter 20: Using GeometryReader -- Appendix: An Introduction to Swift. 
500 |a Includes index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a iOS (Electronic resource) 
630 0 7 |a iOS (Electronic resource)  |2 fast 
650 0 |a Operating systems (Computers) 
650 0 |a Apple computer. 
650 6 |a Systèmes d'exploitation (Ordinateurs) 
650 6 |a Apple (Ordinateurs) 
650 7 |a operating systems.  |2 aat 
650 7 |a Apple computer  |2 fast 
650 7 |a Operating systems (Computers)  |2 fast 
776 0 8 |i Print version:  |a Wang, Wally.  |t Beginning IPhone Development with SwiftUI.  |d Berkeley, CA : Apress L.P., ©2022  |z 9781484278178 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484278185/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH39826855 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL6838902 
938 |a EBSCOhost  |b EBSC  |n 3133289 
938 |a YBP Library Services  |b YANK  |n 302660328 
994 |a 92  |b IZTAP