Beginning game development with Godot : learn to create and publish your first 2D platform game /
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[United States] :
Apress,
2022.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1: Introduction
- Chapter 2: Getting Started with Godot
- Chapter 3: GDScript in a Nutshell
- Chapter 4: Exploring Game Physics
- Chapter 5: Adding Game Graphics
- Chapter 6: Game Animations
- Chapter 7: Building the Game World
- Chapter 8: Counting Wins and Losses
- Chapter 9: Designing the Game GUI
- Chapter 10: Publishing your Game.