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Beginning Rust : get started with Rust 2021 edition /

Learn to program with Rust 2021 Edition, in an easy, step-by-step manner on Unix, the Linux shell, macOS, and the Windows command line. As you read this book, you'll build on the knowledge you gained in previous chapters and see what Rust has to offer. Beginning Rust starts with the basics of...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Milanesi, Carlo (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Apress, [2022]
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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520 |a Learn to program with Rust 2021 Edition, in an easy, step-by-step manner on Unix, the Linux shell, macOS, and the Windows command line. As you read this book, you'll build on the knowledge you gained in previous chapters and see what Rust has to offer. Beginning Rust starts with the basics of Rust, including how to name objects, control execution flow, and handle primitive types. You'll see how to do arithmetic, allocate memory, use iterators, and handle input/output. Once you have mastered these core skills, you'll work on handling errors and using the object-oriented features of Rust to build robust Rust applications in no time. Only a basic knowledge of programming in C or C++ and familiarity with a command console are required. After reading this book, you'll be ready to build simple Rust applications. What You Will Learn Get started programming with Rust Understand heterogeneous data structures and data sequences Define functions, generic functions, structs, and more Work with closures, changeable strings, ranges and slices Use traits and learn about lifetimes Who This Book Is For Those who are new to Rust and who have at least some prior experience with programming in general: some C/C++ is recommended particularly. 
542 |f © Copyright 2022 Carlo Milanesi.  |g 2022 
505 0 |a Getting started -- Doing arithmetic and writing more code -- Naming objects -- Controlling execution flow -- Using data sequences -- Using primitive types -- Enumerations and matching -- Using heterogeneous data structures -- Defining functions -- Defining generic functions and types -- Allocating memory -- Data implementation -- Defining closures -- Using changeable strings -- Ranges and slices -- Using iterators -- Input/output and error handling -- Data encapsulation -- Using traits -- Object-oriented programming -- Standard library collections -- Ownership, moves, and copies -- Borrowing and lifetimes -- More about lifetimes. 
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