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|a UAMI
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|a Chishti, Zarrar,
|e author.
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|a Gamification Marketing For Dummies /
|c Zarrar Chishti.
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|a 1st edition.
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|b Tantor Media, Inc.,
|c 2020.
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|a 1 online resource (1 sound file)
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|a Gamification is the practice of adding elements of gameplay into marketing materials to better engage customers. In Gamification Marketing For Dummies, you'll learn to use this proven strategy to capture the attention of your target markets and boost your results using valuable gamification data. Games are fun! That's why gamification is so successful-customers will jump at the chance to play and win your custom-developed marketing game. You'll connect with your customers and create lasting memories. Whether or not you are digitally savvy, this book will teach you the basics of gamification, from choosing the right game to capturing the user behavior data that the game generates. - Use games to increase customer engagement and marketing results - Learn how to choose or commission the right games for your market - Plan and execute a successful gamification strategy - Learn from data generated inside your game for valuable market insights From simple strategies like customer loyalty programs to complex, branded, social game apps, this book will point in the direction of gamification that works for you.
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|f Copyright © Tantor Media, Inc.
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|a Made available through: Safari, an O'Reilly Media Company.
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|a Online resource; Title from title page (viewed December 22, 2020).
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Internet marketing.
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650 |
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|a Gamification.
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650 |
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|a Marketing sur Internet.
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650 |
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|a Ludification.
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650 |
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|a Gamification
|2 fast
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|a Internet marketing
|2 fast
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|a Tiedemann, Gary,
|e narrator.
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|u https://learning.oreilly.com/library/view/~/9781705249512/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a 92
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