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Beginning 3D game assets development pipeline : learn to integrate from Maya to Unity /

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and w...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Villanueva, Nova (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: California : Apress, [2022]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1: What Is the 3D Production Pipeline and Why Is It Important?
  • Chapter 2: Starting with Maya
  • Chapter 3: Creating a Base Mesh
  • Chapter 4: Preparing the Asset for the Next Phase
  • Chapter 5: UV Mapping
  • Chapter 6: Creating a High Poly Model
  • Chapter 7: Texturing.
  • Chapter 8: Rigging the 3D Asset
  • Chapter 9: Bringing the Asset to Life.