Beginning 3D game assets development pipeline : learn to integrate from Maya to Unity /
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and w...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
California :
Apress,
[2022]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1: What Is the 3D Production Pipeline and Why Is It Important?
- Chapter 2: Starting with Maya
- Chapter 3: Creating a Base Mesh
- Chapter 4: Preparing the Asset for the Next Phase
- Chapter 5: UV Mapping
- Chapter 6: Creating a High Poly Model
- Chapter 7: Texturing.
- Chapter 8: Rigging the 3D Asset
- Chapter 9: Bringing the Asset to Life.