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Beginning 3D game assets development pipeline : learn to integrate from Maya to Unity /

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and w...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Villanueva, Nova (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: California : Apress, [2022]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Villanueva, Nova,  |e author. 
245 1 0 |a Beginning 3D game assets development pipeline :  |b learn to integrate from Maya to Unity /  |c Nova Villanueva. 
264 1 |a California :  |b Apress,  |c [2022] 
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520 |a This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process Who This Book Is For 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole. 
542 |f © Copyright 2022 Nova Villanueva.  |g 2022 
550 |a Made available through: Safari, an O'Reilly Media Company. 
505 0 |a Chapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life. 
588 0 |a Online resource; title from digital title page (viewed on February 15, 2022). 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Maya (Computer file) 
630 0 0 |a Unity (Electronic resource) 
630 0 7 |a Maya (Computer file)  |2 fast 
630 0 7 |a Unity (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 0 |a Three-dimensional display systems. 
650 0 |a Computer animation. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Animation par ordinateur. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a computer animation.  |2 aat 
650 7 |a Computer animation  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
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