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|a UAMI
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|a Kelly, Sloan.
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|a Unity networking fundamentals :
|b creating multiplayer games with Unity /
|c Sloan Kelly, Khagendra Kumar.
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|a Berkeley, CA :
|b Apress L.P.,
|c 2022.
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|a 1 online resource (xvi, 266 pages)
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505 |
0 |
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|t Networking Concepts --
|t Serialization --
|t RESTful APIs --
|t TCP Connections --
|t Networking issues --
|t Deveolop a maze shooter --
|t LAN networking --
|t Servers --
|t Correction to: Unity networking fundamentals.
|
500 |
|
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|a Includes index.
|
520 |
|
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|a Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Kumar, Khagendra.
|
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|i Print version:
|a Kelly, Sloan.
|t Unity Networking Fundamentals.
|d Berkeley, CA : Apress L.P., ©2021
|z 9781484273579
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