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Unity networking fundamentals : creating multiplayer games with Unity /

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kelly, Sloan
Otros Autores: Kumar, Khagendra
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress L.P., 2022.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Unity networking fundamentals :  |b creating multiplayer games with Unity /  |c Sloan Kelly, Khagendra Kumar. 
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300 |a 1 online resource (xvi, 266 pages) 
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505 0 0 |t Networking Concepts --  |t Serialization --  |t RESTful APIs --  |t TCP Connections --  |t Networking issues --  |t Deveolop a maze shooter --  |t LAN networking --  |t Servers --  |t Correction to: Unity networking fundamentals. 
500 |a Includes index. 
520 |a Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games. 
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