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Beginning Unity Editor scripting : create and publish your game tools /

Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, give...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kok, Benny
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress, 2021.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1: Introduction
  • Chapter 2: Customize Editor with Attributes and Callbacks
  • Chapter 3: Custom Editor with IMGUI
  • Chapter 4: Custom Editor with UI Toolkit
  • Chapter 5: Object Spawner Tool Using EditorTool and ScriptableObject- Chapter 6: Case Study: ProArray
  • Chapter 7: . Case Study: Rhythm Game Starter
  • Chapter 8: Asset Workflow for Publishing
  • Chapter 9: Package Distribution and Publishing
  • Chapter 10: Conclusion.