Cargando…

Beginning Unity Editor scripting : create and publish your game tools /

Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, give...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kok, Benny
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress, 2021.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 a 4500
001 OR_on1261365134
003 OCoLC
005 20231017213018.0
006 m o d
007 cr un|---aucuu
008 210724s2021 cau o 001 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d YDX  |d GW5XE  |d OCLCO  |d OCLCF  |d UKAHL  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCL  |d OCLCO 
019 |a 1261303544 
020 |a 9781484271674  |q (electronic bk.) 
020 |a 148427167X  |q (electronic bk.) 
020 |z 9781484271667 
024 7 |a 10.1007/978-1-4842-7167-4  |2 doi 
029 1 |a AU@  |b 000069691260 
035 |a (OCoLC)1261365134  |z (OCoLC)1261303544 
050 4 |a QA76.76.C672 
072 7 |a UMK  |2 bicssc 
072 7 |a COM012040  |2 bisacsh 
072 7 |a UMK  |2 thema 
082 0 4 |a 791.8/151  |2 23 
049 |a UAMI 
100 1 |a Kok, Benny. 
245 1 0 |a Beginning Unity Editor scripting :  |b create and publish your game tools /  |c Benny Kok. 
260 |a Berkeley, CA :  |b Apress,  |c 2021. 
300 |a 1 online resource (274 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Chapter 1: Introduction -- Chapter 2: Customize Editor with Attributes and Callbacks -- Chapter 3: Custom Editor with IMGUI -- Chapter 4: Custom Editor with UI Toolkit -- Chapter 5: Object Spawner Tool Using EditorTool and ScriptableObject- Chapter 6: Case Study: ProArray -- Chapter 7: . Case Study: Rhythm Game Starter -- Chapter 8: Asset Workflow for Publishing -- Chapter 9: Package Distribution and Publishing -- Chapter 10: Conclusion. 
520 |a Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets. You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. You will: Get started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorTool Structure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIs Master packaging and selling your own editor tools Set up a better workflow for asset publishing, maintenance, and iterative updates. 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed August 4, 2021). 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Unity (Electronic resource) 
630 0 7 |a Unity (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Scripting languages (Computer science) 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Langages de script (Informatique) 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Scripting languages (Computer science)  |2 fast 
776 0 8 |i Print version:  |a Kok, Benny.  |t Beginning Unity Editor Scripting.  |d Berkeley, CA : Apress L.P., ©2021  |z 9781484271667 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484271674/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH39158621 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL6681031 
938 |a YBP Library Services  |b YANK  |n 302342280 
994 |a 92  |b IZTAP