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|a Monk, Simon,
|e author.
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|a Programming the Raspberry Pi, Third Edition:
|b Getting Started with Python, 3rd Edition /
|c Monk, Simon.
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|a 3rd edition.
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264 |
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|b McGraw-Hill Education TAB,
|c 2021.
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|a 1 online resource (208 pages)
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|a An up-to-date guide to creating your own fun and useful Raspberry Pi™ programs This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi-with no programming experience required. Programming the Raspberry Pi™: Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot. Configure your Raspberry Pi and explore its features Start writing and debugging Python programs Use strings, lists, functions, and dictionaries Work with modules, classes, and methods Apply object-oriented development methods Create user-friendly games using Pygame Build intuitive user interfaces with guizero Interface with hardware using the gpiozero library Attach external electronics through the GPIO port Add powerful Web features to your projects.
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588 |
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|a Online resource; Title from title page (viewed June 4, 2021).
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504 |
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|a Includes bibliographical references and index.
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|a Cover -- About the Author -- Title Page -- Copyright Page -- Dedication -- Contents at a Glance -- Contents -- Preface -- Acknowledgments -- Introduction -- 1 Introduction -- What Is the Raspberry Pi? -- What Can You Do with a Raspberry Pi? -- A Tour of the Raspberry Pi -- Setting Up Your Raspberry Pi -- Booting Up -- Summary -- 2 Getting Started -- Linux -- The Desktop -- The Command Line -- Applications -- Internet Resources -- Summary -- 3 Python Basics -- Mu -- Numbers -- Variables -- For Loops -- Simulating Dice -- If -- While -- The Python Shell from the Terminal -- Summary -- 4 Strings, Lists, and Dictionaries -- String Theory -- Lists -- Functions -- Hangman -- Dictionaries -- Tuples -- Exceptions -- Summary of Functions -- Summary -- 5 Modules, Classes, and Methods -- Modules -- Object Orientation -- Defining Classes -- Inheritance -- Summary -- 6 Files and the Internet -- Files -- Pickling -- JSON -- Internet -- Summary -- 7 Graphical User Interfaces -- guizero -- Hello World -- Temperature Converter -- Other GUI Widgets -- Pop-Ups -- Menus -- Summary -- 8 Games Programming -- What Is Pygame? -- Coordinates -- Hello Pygame -- A Raspberry Game -- Summary -- 9 Interfacing Hardware -- GPIO Pin Connections -- Breadboarding with Jumper Wires -- Digital Outputs -- Analog Outputs -- Digital Inputs -- Analog Inputs -- HATs -- Summary -- 10 LED Fader Project -- What You Need -- Hardware Assembly -- Software -- Summary -- 11 Prototyping Project (Clock) -- What You Need -- Hardware Assembly -- Software -- Phase Two -- Summary -- 12 Raspberry Pi Robot -- Set Up the Raspberry Pi Zero W -- Web-Controlled Rover -- Autonomous Rover -- Summary -- 13 What Next -- Linux Resources -- Python Resources -- Raspberry Pi Resources -- Programming Languages -- Other Languages -- Applications and Projects -- Summary -- Index.
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|a In English.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|i Print version:
|t Programming the Raspberry Pi : Getting Started with Python.
|b Third Edition.
|d New York, N.Y. : McGraw-Hill Education, 2021
|z 9781264257355
|w (OCoLC)1259282959
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|u https://learning.oreilly.com/library/view/~/9781264257362/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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