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Architectural rendering with 3ds Max and V-Ray photorealistic visualization /

Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Kuhlo, Markus (Autor), Eggert, Enrico (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Routledge, 2017.
Edición:1st edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover; Title Page; Copyright Page; Table of Contents; Chapter 1: Introduction and Theory; Preface; Acknowledgments; Who Is This Book Intended For?; Basics of Architectural Visualization; Considerations Regarding Light; Light in the Real World; Light in Computer Graphics; Light in Architecture; V-Ray; Why V-Ray?; Indirect Illumination; Ambient Occlusion; VRayLight; VRayIES; VRaySun; VRaySky; VRayPhysicalCam; V-Ray Materials; V-Ray Image Sampler (Antialiasing); Summary; Linear Workflow (LWF); About the CD Included with This Book; Directory Structure; Units; Gamma Correction
  • Adapt Paths (Asset Tracking)Versions Used; Chapter 2: Loft Apartment in Daylight; Introduction to Scene; Preparing the Scene; Preset for File Link Manager; Open File; Adapt Viewport and Image Output; Camera Setup; Basic Settings for Texturing; Create Test Material; V-Ray Basic Settings; VRayLight Setup; Create and Assign Textures; Brick, White Paintwork; Brick, Exposed Brickwork; Floor, Parquet; Picture; White Material, Matte; White Material, Reflecting; Chrome; Leather; Ceiling, Textured Plaster; Rug; Glass; Light Setup; Sunlight; V-Ray Rendering Setti; V-Ray; Indirect Illumination
  • Fine-TuningRug, Displacement; Brick, Displacement; Chapter 3: Bathroom; Preparing the Scene; Open File; Camera Setup; Create Light Sources; Texture the Scene; Natural Stone, Floor; Natural Stone, Wall; Ceramic; Chrome; Plaster; Wood; Mirror Glass; Lacquer, Switch; Rubber; Multimaterial, Showerhead; Frosted Glass; Fine-Tuning; Final Render Settings; V-Ray; Indirect Illumination; Chapter 4: Bedroom at Night; Preparing the Scene; Open File; Link AutoCAD Files; Load Furniture; Assign Test Material; Camera Setup; Basic Illumination of Scene; Ceiling Lights, Bathroom; Ceiling Lights, Bedroom
  • Texture the ScenePlaster, White; Parquet, Bedroom; Color Stripes; Tiles, Small; Wood, Window Frame; Wood, Light; Paper, Screen; Fabric; Fabric, Bathmat; Ceramic; Chrome; Mirror Glass; Lights, Ceiling; Glass; Glass, Glass Blocks; Fine-Tuning; Light, Mirror; Adapt Light Sources and Environment; Final Render Settings; Indirect Illumination; Chapter 5: T-Bone House, Exterior; Preparing the Scene; Open File; Camera Setup; Create Sunlight; Create Additional Materials; Wood, External; Wood, Interior; Glass; Glass, Basement; Window Frame, White; Light Inside; Light, Kitchen; Light, Stairs
  • HDRI IlluminationFine-Tuning: Shadows on the Façade; Final Render Settings; V-Ray; Indirect Illumination; Chapter 6: Studio Setup; Preparing the Scene; Open File; Background and Camera; Create Canvas; Camera Setup; Illuminate Scene; Create Test Material; Create Plane Lights; Texture the Scene; Canvas; Chrome; Clear Glass; Glass, White; Glass, Solid; Plastic; Fabric; Fine-Tuning; Rim Light; Final Render Settings; V-Ray; Indirect illumination; Index