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Architectural rendering with 3ds Max and V-Ray photorealistic visualization /

Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Kuhlo, Markus (Autor), Eggert, Enrico (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Routledge, 2017.
Edición:1st edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Kuhlo, Markus,  |e author. 
245 1 0 |a Architectural rendering with 3ds Max and V-Ray  |h [electronic resource] :  |b photorealistic visualization /  |c Markus Kuhlo, Enrico Eggert. 
250 |a 1st edition. 
264 1 |a New York, NY :  |b Routledge,  |c 2017. 
264 4 |c ©2010 
300 |a 1 online resource (213 pages) 
336 |a text  |b txt 
337 |a computer  |b c 
338 |a online resource  |b cr 
347 |a text file 
500 |a Includes index. 
505 0 |a Cover; Title Page; Copyright Page; Table of Contents; Chapter 1: Introduction and Theory; Preface; Acknowledgments; Who Is This Book Intended For?; Basics of Architectural Visualization; Considerations Regarding Light; Light in the Real World; Light in Computer Graphics; Light in Architecture; V-Ray; Why V-Ray?; Indirect Illumination; Ambient Occlusion; VRayLight; VRayIES; VRaySun; VRaySky; VRayPhysicalCam; V-Ray Materials; V-Ray Image Sampler (Antialiasing); Summary; Linear Workflow (LWF); About the CD Included with This Book; Directory Structure; Units; Gamma Correction 
505 8 |a Adapt Paths (Asset Tracking)Versions Used; Chapter 2: Loft Apartment in Daylight; Introduction to Scene; Preparing the Scene; Preset for File Link Manager; Open File; Adapt Viewport and Image Output; Camera Setup; Basic Settings for Texturing; Create Test Material; V-Ray Basic Settings; VRayLight Setup; Create and Assign Textures; Brick, White Paintwork; Brick, Exposed Brickwork; Floor, Parquet; Picture; White Material, Matte; White Material, Reflecting; Chrome; Leather; Ceiling, Textured Plaster; Rug; Glass; Light Setup; Sunlight; V-Ray Rendering Setti; V-Ray; Indirect Illumination 
505 8 |a Fine-TuningRug, Displacement; Brick, Displacement; Chapter 3: Bathroom; Preparing the Scene; Open File; Camera Setup; Create Light Sources; Texture the Scene; Natural Stone, Floor; Natural Stone, Wall; Ceramic; Chrome; Plaster; Wood; Mirror Glass; Lacquer, Switch; Rubber; Multimaterial, Showerhead; Frosted Glass; Fine-Tuning; Final Render Settings; V-Ray; Indirect Illumination; Chapter 4: Bedroom at Night; Preparing the Scene; Open File; Link AutoCAD Files; Load Furniture; Assign Test Material; Camera Setup; Basic Illumination of Scene; Ceiling Lights, Bathroom; Ceiling Lights, Bedroom 
505 8 |a Texture the ScenePlaster, White; Parquet, Bedroom; Color Stripes; Tiles, Small; Wood, Window Frame; Wood, Light; Paper, Screen; Fabric; Fabric, Bathmat; Ceramic; Chrome; Mirror Glass; Lights, Ceiling; Glass; Glass, Glass Blocks; Fine-Tuning; Light, Mirror; Adapt Light Sources and Environment; Final Render Settings; Indirect Illumination; Chapter 5: T-Bone House, Exterior; Preparing the Scene; Open File; Camera Setup; Create Sunlight; Create Additional Materials; Wood, External; Wood, Interior; Glass; Glass, Basement; Window Frame, White; Light Inside; Light, Kitchen; Light, Stairs 
505 8 |a HDRI IlluminationFine-Tuning: Shadows on the Façade; Final Render Settings; V-Ray; Indirect Illumination; Chapter 6: Studio Setup; Preparing the Scene; Open File; Background and Camera; Create Canvas; Camera Setup; Illuminate Scene; Create Test Material; Create Plane Lights; Texture the Scene; Canvas; Chrome; Clear Glass; Glass, White; Glass, Solid; Plastic; Fabric; Fine-Tuning; Rim Light; Final Render Settings; V-Ray; Indirect illumination; Index 
520 |a Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering a. 
546 |a English. 
588 |a Description based on print version record. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a 3ds max (Computer file) 
630 0 0 |a V-ray. 
630 0 7 |a 3ds max (Computer file)  |2 fast 
630 0 7 |a V-ray  |2 fast 
650 0 |a Architectural rendering  |x Computer-aided design  |v Handbooks, manuals, etc. 
650 6 |a Rendu d'architecture  |x Conception assistée par ordinateur  |v Guides, manuels, etc. 
655 7 |a Handbooks and manuals  |2 fast 
700 1 |a Eggert, Enrico,  |e author. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780240814773/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP