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161017t20172010ne a o 001 0 eng d |
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|z 2010502896
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|a ERF
|b eng
|c ERF
|d OCLCO
|d OCLCF
|d OCLCO
|d OCLCQ
|d OCLCO
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|a 9780240814773
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|a 0240814770
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|a 9781136129650
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|a 1136129650
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|a (OCoLC)1254036538
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|a NA2728
|b .K845 2017
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|a 720.2840285536
|a 720.285
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|a UAMI
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|a Kuhlo, Markus,
|e author.
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|a Architectural rendering with 3ds Max and V-Ray
|h [electronic resource] :
|b photorealistic visualization /
|c Markus Kuhlo, Enrico Eggert.
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|a 1st edition.
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|a New York, NY :
|b Routledge,
|c 2017.
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|c ©2010
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|a 1 online resource (213 pages)
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|a text
|b txt
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|a computer
|b c
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|a online resource
|b cr
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|a text file
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|a Includes index.
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|a Cover; Title Page; Copyright Page; Table of Contents; Chapter 1: Introduction and Theory; Preface; Acknowledgments; Who Is This Book Intended For?; Basics of Architectural Visualization; Considerations Regarding Light; Light in the Real World; Light in Computer Graphics; Light in Architecture; V-Ray; Why V-Ray?; Indirect Illumination; Ambient Occlusion; VRayLight; VRayIES; VRaySun; VRaySky; VRayPhysicalCam; V-Ray Materials; V-Ray Image Sampler (Antialiasing); Summary; Linear Workflow (LWF); About the CD Included with This Book; Directory Structure; Units; Gamma Correction
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|a Adapt Paths (Asset Tracking)Versions Used; Chapter 2: Loft Apartment in Daylight; Introduction to Scene; Preparing the Scene; Preset for File Link Manager; Open File; Adapt Viewport and Image Output; Camera Setup; Basic Settings for Texturing; Create Test Material; V-Ray Basic Settings; VRayLight Setup; Create and Assign Textures; Brick, White Paintwork; Brick, Exposed Brickwork; Floor, Parquet; Picture; White Material, Matte; White Material, Reflecting; Chrome; Leather; Ceiling, Textured Plaster; Rug; Glass; Light Setup; Sunlight; V-Ray Rendering Setti; V-Ray; Indirect Illumination
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505 |
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|a Fine-TuningRug, Displacement; Brick, Displacement; Chapter 3: Bathroom; Preparing the Scene; Open File; Camera Setup; Create Light Sources; Texture the Scene; Natural Stone, Floor; Natural Stone, Wall; Ceramic; Chrome; Plaster; Wood; Mirror Glass; Lacquer, Switch; Rubber; Multimaterial, Showerhead; Frosted Glass; Fine-Tuning; Final Render Settings; V-Ray; Indirect Illumination; Chapter 4: Bedroom at Night; Preparing the Scene; Open File; Link AutoCAD Files; Load Furniture; Assign Test Material; Camera Setup; Basic Illumination of Scene; Ceiling Lights, Bathroom; Ceiling Lights, Bedroom
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|a Texture the ScenePlaster, White; Parquet, Bedroom; Color Stripes; Tiles, Small; Wood, Window Frame; Wood, Light; Paper, Screen; Fabric; Fabric, Bathmat; Ceramic; Chrome; Mirror Glass; Lights, Ceiling; Glass; Glass, Glass Blocks; Fine-Tuning; Light, Mirror; Adapt Light Sources and Environment; Final Render Settings; Indirect Illumination; Chapter 5: T-Bone House, Exterior; Preparing the Scene; Open File; Camera Setup; Create Sunlight; Create Additional Materials; Wood, External; Wood, Interior; Glass; Glass, Basement; Window Frame, White; Light Inside; Light, Kitchen; Light, Stairs
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|a HDRI IlluminationFine-Tuning: Shadows on the Façade; Final Render Settings; V-Ray; Indirect Illumination; Chapter 6: Studio Setup; Preparing the Scene; Open File; Background and Camera; Create Canvas; Camera Setup; Illuminate Scene; Create Test Material; Create Plane Lights; Texture the Scene; Canvas; Chrome; Clear Glass; Glass, White; Glass, Solid; Plastic; Fabric; Fine-Tuning; Rim Light; Final Render Settings; V-Ray; Indirect illumination; Index
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520 |
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|a Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering a.
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546 |
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|a English.
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588 |
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|a Description based on print version record.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a 3ds max (Computer file)
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630 |
0 |
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|a V-ray.
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630 |
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|a 3ds max (Computer file)
|2 fast
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630 |
0 |
7 |
|a V-ray
|2 fast
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650 |
|
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|a Architectural rendering
|x Computer-aided design
|v Handbooks, manuals, etc.
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650 |
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6 |
|a Rendu d'architecture
|x Conception assistée par ordinateur
|v Guides, manuels, etc.
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655 |
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7 |
|a Handbooks and manuals
|2 fast
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700 |
1 |
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|a Eggert, Enrico,
|e author.
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856 |
4 |
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|u https://learning.oreilly.com/library/view/~/9780240814773/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
|