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|2 23
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|a UAMI
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|a Au-Yeung, Joshua,
|e author.
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|a The music producer's ultimate guide to FL Studio 20 :
|b the complete guide to creating production-quality music with FL Studio /
|c Joshua Au-Yeung.
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264 |
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|a Birmingham :
|b Packt Publishing,
|c 2021.
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300 |
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|a 1 online resource (321 pages)
|b illustrations
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|a text
|b txt
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|a Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Section 1: Getting Up and Running with FL Studio -- Chapter 01: Getting Started with FL Studio -- Technical requirements -- Exploring the music production landscape -- The musician's career path -- Steps in composing a song -- What is FL Studio? -- Exploring the FL Studio workspace -- Making your first song -- Creating a drum beat with the Channel Rack -- Adding an instrument to the Channel Rack -- Creating a melody with the Piano roll -- Routing channels to the Mixer -- Exporting the song -- Summary -- Chapter 02: Exploring the Browser, Playlist, and Channel Rack -- Technical requirements -- Introducing the FL Studio workbench -- Getting the most out of your samples -- Using the Browser -- Locating a sample's file location -- Searching for samples -- Adding your own samples to the Browser -- Swapping samples -- Using the Channel Rack -- Channel Rack option features -- The Channel Rack Rename, color and icon option -- Instrument options -- Detaching windows -- Installing new instruments -- Using layers -- Using the Playlist -- Playlist Toolbar -- Element pattern options -- Using the main header Toolbar features -- Version control -- Revert to last backup -- Audio Stream Input/Output (ASIO) -- Purge unused audio clips -- Undo and redo -- Viewing project info -- Summary -- Chapter 03: Composing with the Piano Roll -- Using the Piano roll -- Choosing an instrument -- Adding notes in the Piano roll -- Selecting multiple notes -- Deleting notes -- Muting and unmuting notes -- Slicing notes -- Sliding notes -- Using the stamp tool to get assistance with scales -- Composing great chord progressions -- Recording into the Piano roll with MIDI instruments -- The snap to grid (magnet) tool -- Quantizing notes -- Editing note articulations with the Event Editor.
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|a Using Piano roll velocity -- Comparing instrument melodies with ghost notes -- Exporting sheet music -- Using and exporting MIDI scores -- Summary -- Chapter 04: Routing to the Mixer and Applying Automation -- What is mixing? -- Routing audio to the Mixer -- Navigating the Mixer console -- Understanding the insert mixer track -- Understanding the master channel -- Understanding the effects rack -- Applying an effect -- Applying automation -- Applying automation to external third-party plugins -- Freezing Audio Clips -- Summary -- Section 2: Music Production Fundamentals -- Chapter 05: Sound Design and Audio Envelopes -- What is sound? -- What causes a note's pitch? -- How do we hear things? -- How do instruments create sound with different pitches? -- Why do different instruments playing the same pitch sound different? -- Modifying sound envelopes -- Using Mod X and Mod Y for automation -- Summary -- Chapter 06: Compression, Sidechaining, Limiting, and Equalization -- Understanding compression -- Applying compression with Fruity Limiter -- Applying gates and expanders -- When to use gating -- Applying sidechaining -- Using limiters -- Applying equalization -- EQ best practices -- EQ general rules -- Summary -- Chapter 07: Stereo Width -- Panning, Reverb, Delay, Chorus, and Flangers -- Panning audio -- Panning best practices -- Using reverb -- Applying digital reverb with Fruity Reeverb 2 -- Applying convolution reverb with Fruity Convolver -- Using delay effects -- Applying delay effects with Fruity Delay 3 -- Delay effect best practices -- Using chorus effects -- Chorus effect best practices -- Using flanger effects -- Using phaser effects -- Understanding mix buses -- Mix bus best practices -- Summary -- Chapter 08: Recording Live Audio and Vocal Processing -- Technical requirements -- Understanding microphones -- Dynamic microphones.
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|a Condenser microphones -- Ribbon microphones -- USB microphones -- Setting up your recording environment -- Recording instruments -- Recording drum kits -- Preparing to record vocals -- Recording audio into FL Studio -- Recording with Edison -- Using pitch correction with Newtone -- Pitch correction best practices -- Vocals effect processing best practices -- Backing vocals effects best practices -- Summary -- Chapter 09: Understanding Vocal Effects -- Understanding vocoders -- Understanding MIDI -- Using vocoders -- Harmonizing vocals with Pitcher -- Using Vocodex -- Vocoder best practices -- Creating vocal chops -- Using Slicex to create vocal chops -- Vocal chopping considerations -- Summary -- Section 3: Postproduction and Publishing Your Music -- Chapter 10: Creating Your Own Instruments and Effects -- Understanding glitch effects -- Creating glitch effects with Gross Beat -- Mapping time and volume effects to a sample -- Gross Beat sequencer -- Creating instruments with DirectWave -- Creating effects with Patcher -- Creating custom dashboards in Patcher -- Summary -- Chapter 11: Mastering Fundamentals -- What is mastering? -- Can you master music yourself? -- When should you master your music? -- How do I get good at mastering? -- What equipment do I use to master music? -- Equalization in mastering -- Diagnosing frequency problems -- Understanding spectrograms -- Adjusting dynamics -- Using multiband compressors -- Applying multiband compression with Maximus -- What are saturators/harmonic exciters? -- Understanding limiters -- Understanding stereo imaging with vectorscopes -- Stereo imaging best practices -- Exporting audio for third-party mixing and mastering -- Summary -- Chapter 12: Branding, Promotion, and Marketing -- Marketing essentials -- Creating a brand -- Choosing your artist name -- Creating a website.
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|a Making the most of your live performances -- Booking your first gigs -- Filming your shows -- Streaming performances online -- Collaborating with others to promote yourself -- Advice for creating content on social media -- Getting more views on YouTube -- What about YouTube video titles and thumbnails? -- Creating music visuals with ZGameEditor Visualizer -- Summary -- Chapter 13: Publishing and Selling Music Online -- Registering your music -- Tagging your music in preparation for distribution -- Selling music on online stores and streaming services -- DistroKid walk-through -- Claiming revenue from songs on YouTube using AdRev -- What are ISRC, ISWC, and UPC codes? -- Summary -- Further reading -- Share your music -- More from the author -- Conclusion -- Why subscribe? -- About PACKT -- Other Books You May Enjoy -- Index.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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