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210201s2020 xx go 000 0 eng d |
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|c TOH
|d OCLCQ
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|a 1786303795
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|a 9781786303790
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|b 000068856735
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|2 23/eng/20230216
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|a UAMI
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|a Pellegrin-Boucher, Estelle,
|e author.
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|a Innovation in the Cultural and Creative Industries /
|c Pellegrin-Boucher, Estelle.
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|a 1st edition.
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|b Wiley-ISTE,
|c 2020.
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|a 1 online resource (214 pages)
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|a text
|b txt
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|a text file
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|b 135.00
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|a Technological innovations, sociological and consumer trends, and growing internationalization are transforming the cultural and creative industries (CCIs). These changes present new challenges for CCIs that require original and inventive answers. Innovation in the Cultural and Creative Industries analyzes the powerful strategies put in place by CCI organizations such as Nintendo, the Lascaux Cave and Daft Punk. The case studies presented in this book cover video games, books, music, museums, fashion, film and architecture. Each chapter is organized around five key points: a theoretical framework that focuses on a specific concept, a description of the methodological mechanism mobilized, a presentation of the industry concerned, the analysis of the innovative strategy and a recap of the lessons and best practices demonstrated by the case.
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|f Copyright © 2019 by John Wiley & Sons
|g 2019
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|a Made available through: Safari, an O'Reilly Media Company.
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|a Online resource; Title from title page (viewed January 2, 2020).
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Roy, Pierre,
|e author.
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|a O'Reilly for Higher Education (Firm),
|e distributor.
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|a Safari, an O'Reilly Media Company.
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|u https://learning.oreilly.com/library/view/~/9781786303790/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a 92
|b IZTAP
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