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Java Concurrency LiveLessons (Video Training) /

4+ Hours of Video Instruction Java Concurrency LiveLessons teaches how to develop high-quality concurrent software applications and reusable frameworks through the use of patterns, object-oriented design techniques, and Java programming language features. Description The confluence of multi-core and...

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Detalles Bibliográficos
Autor principal: Schmidt, Douglas
Autor Corporativo: Safari, an O'Reilly Media Company
Formato: Electrónico Video
Idioma:Inglés
Publicado: Addison-Wesley Professional, 2015.
Edición:1st edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

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520 |a 4+ Hours of Video Instruction Java Concurrency LiveLessons teaches how to develop high-quality concurrent software applications and reusable frameworks through the use of patterns, object-oriented design techniques, and Java programming language features. Description The confluence of multi-core and distributed-core processors, inexpensive mass storage, ubiquitous connectivity, and commodity software platforms is driving the need for software engineers and programmers who understand how to develop concurrent software for client devices that connect to cloud computing platforms. Despite many improvements in processors, storage, and networks, however, developing quality software on-time and on-budget remains hard. Moreover, developing high-quality concurrent software apps and reusable services is even harder. This Java Concurrency LiveLessons describes by example how to apply patterns and frameworks to alleviate the complexity of developing concurrent software via the use of object-oriented design techniques and Java programming language features and class libraries. Many Java application examples are used throughout the course to showcase pattern-oriented design and programming techniques for concurrent software. About the Instructor Dr. Douglas C. Schmidt is the original developer of ACE and The ACE ORB (TAO). He is a professor at Vanderbilt University, where he studies patterns, optimizations, middleware, and model-based tools for distributed real-time and embedded systems. He is a former editor-in-chief of C++ Report and columnist for C/C++ Users Journal . Doug has coauthored four books, including C++ Network Programming, Volume 1 and 2 (Addison-Wesley), Pattern Languages in Programming Design (Addison-Wesley), and Pattern-Oriented Software Design (Wiley). He also authored the video training course Design Patterns in Java LiveLessons (Addison-Wesley). Skill Level Intermediate to Advanced What You Will Learn Recognize the inherent and accidental complexities involved with developing concurrent software for Java clients and servers. Understand how pattern-oriented software architecture techniques can and cannot help to alleviate this complexity. Apply key pattern-oriented software architecture techniques to develop reusable concurrent software using Java object-oriented programming language features and class libraries. Know where to find additional sources of information on how to successfully apply pattern-oriented software architecture tec ... 
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