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|a UAMI
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|a Pv, Satheesh,
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|a Beginning Unreal Engine 4 Blueprints visual scripting :
|b using C++ : from beginner to pro /
|c Satheesh Pv.
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1 |
|a [Berkeley, CA] :
|b Apress,
|c [2021]
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520 |
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|a Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you'll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework.
|
505 |
0 |
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|a Chapter 1: Introduction to Unreal Engine 4 -- Chapter 2: Introduction to Blueprints -- Chapter 3: C++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic Physics and Raycasting -- Chapter 6: Importing Meshes, Textures, and Creating Materials -- Chapter 7: Project: Demo Game.
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|a Online resource; title from PDF title page (SpringerLink, viewed February 10, 2021).
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|a O'Reilly
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|a Video games
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|a C++ (Computer program language)
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|a Jeux vidéo
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|a Computer programming
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|z 9781484263976
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|u https://learning.oreilly.com/library/view/~/9781484263969/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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