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|z 9781484261736
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|a 10.1007/978-1-4842-6174-3
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|b Springer
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|b M46 2020
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|a Mendoza Guevarra, Ezra Thess,
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|a Creating Game Environments in Blender 3D :
|b Learn to Create Low Poly Game Environments /
|c Ezra Thess Mendoza Guevarra.
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|a [Berkeley, CA] :
|b Apress,
|c [2020]
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|a 1 online resource (xvii, 243 pages) :
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|a Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You'll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you're likely to work on. You'll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. You will: Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines.
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|a Chapter 1: Getting Started -- Chapter 2: Let's Create! -- Chapter 3: Color It! -- Chapter 4: Texture It! -- Chapter 5: The Finale.
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|a Online resource; title from digital title page (viewed on December 16, 2020).
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|f © Copyright 2020 Ezra Thess Mendoza Guevarra.
|g 2020
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|a Includes bibliographical references and index.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Blender (Computer file)
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|a Blender (Computer file)
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|a Video games
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|a Open source software.
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|a Computer programming.
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|a Jeux vidéo
|x Programmation.
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|a Logiciels libres.
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650 |
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6 |
|a Programmation (Informatique)
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650 |
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7 |
|a computer programming.
|2 aat
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650 |
|
7 |
|a Video games
|x Programming
|2 fast
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650 |
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7 |
|a Computer programming
|2 fast
|
650 |
|
7 |
|a Open source software
|2 fast
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776 |
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8 |
|i Print version:
|z 9781484261736
|
856 |
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|u https://learning.oreilly.com/library/view/~/9781484261743/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a Askews and Holts Library Services
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|n AH38233261
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|a ProQuest Ebook Central
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