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OR_on1202416445 |
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OCoLC |
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20231017213018.0 |
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m o c |
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vz czazuu |
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201030s2019 xx 031 o vleng d |
040 |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d UMI
|d OCLCF
|d OCLCO
|d OCLCQ
|d OCLCO
|d OCL
|d OCLCA
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|a AU@
|b 000071521128
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|a (OCoLC)1202416445
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|a CL0501000161
|b Safari Books Online
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|a QA76.76.C672
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049 |
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|a UAMI
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100 |
1 |
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|a Kerr, Wesley,
|e on-screen presenter.
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245 |
1 |
0 |
|a On the road to more holistic player understanding.
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264 |
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1 |
|a [Place of publication not identified] :
|b Data Science Salon,
|c 2019.
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300 |
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|a 1 online resource (1 streaming video file (30 min., 32 sec.))
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336 |
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|a two-dimensional moving image
|b tdi
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a video
|b v
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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500 |
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|a Title from resource description page (Safari, viewed October 28, 2020).
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|a Presenter: Wesley Kerr.
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|a "One of the challenges seemingly all data scientists face is finding a clean data set which contains the state of the player right before they take some event in the system. Typically we need to interact with event-driven systems and/or databases that only maintain the current snapshot of the player. In this talk we highlight some work we have done to recreate the up to date snapshot of the player captured before each event and demonstrate how we can leverage this dataset to improve personalization and model the players' likelihood to churn."--Resource description page
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Computer games
|x Programming.
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650 |
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0 |
|a Video games
|x Design.
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650 |
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6 |
|a Jeux d'ordinateur
|x Programmation.
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650 |
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6 |
|a Jeux vidéo
|x Conception.
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650 |
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7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
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650 |
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7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
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856 |
4 |
0 |
|u https://learning.oreilly.com/videos/~/00000G1XK1UHJUDO/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
|