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00000cgm a2200000 i 4500 |
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OR_on1201697317 |
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OCoLC |
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20231017213018.0 |
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m o c |
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cr cna|||||||| |
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vz czazuu |
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201027s2020 xx 025 o vleng d |
040 |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d OCLCF
|d OCLCO
|d OCLCQ
|d OCLCA
|
029 |
1 |
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|a AU@
|b 000071521550
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035 |
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|a (OCoLC)1201697317
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037 |
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|a CL0501000160
|b Safari Books Online
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050 |
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4 |
|a GV1469.3
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049 |
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|a UAMI
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100 |
1 |
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|a Claussen, Jacob,
|e on-screen presenter.
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245 |
1 |
0 |
|a Discovering what our players will thank us for.
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264 |
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1 |
|a [Place of publication not identified] :
|b Data Science Salon,
|c 2020.
|
300 |
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|a 1 online resource (1 streaming video file (24 min., 25 sec.))
|
336 |
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|a two-dimensional moving image
|b tdi
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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337 |
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|a video
|b v
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
|
500 |
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|a Title from resource description page (Safari, viewed October 26, 2020).
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511 |
0 |
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|a Presenter: Jacob Claussen.
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520 |
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|a "The gaming industry, and the entertainment industry as a whole, is a relentless battle for the human attention span. From acquiring the 'right' audience to providing the 'right' content, a game's success hinges on identifying what is "right" better than your competition. Applying proper research techniques, identifying opportunities within this research, and devising smarter delivery systems to users require constant evolution in technology and methodology. In this talk, [the presenter] will discuss how Zynga's data science team has risen to this challenge, incorporating interdisciplinary techniques to fit the needs of our live-game operations."--Resource description page
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Video games
|x Design.
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650 |
|
0 |
|a Video games industry.
|
650 |
|
0 |
|a Consumer satisfaction.
|
650 |
|
2 |
|a Consumer Behavior
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650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo
|x Industrie.
|
650 |
|
6 |
|a Consommateurs
|x Satisfaction.
|
650 |
|
7 |
|a Consumer satisfaction.
|2 fast
|0 (OCoLC)fst00876403
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
|
650 |
|
7 |
|a Video games industry.
|2 fast
|0 (OCoLC)fst01740868
|
856 |
4 |
0 |
|u https://learning.oreilly.com/videos/~/00000NPDNGEBZJI/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
|