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Immersive Office 365 : bringing mixed reality and HoloLens into the digital workplace /

Bring mixed reality into your office workplace by building immersive experiences using data and content from your Office 365 platform. Imagine being able to sit at your desk and surround yourself with a 3D chart showing your work relationships as mined from your relationships with others based on ho...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Meijers, Alexander
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [United States] : Apress, 2020.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Intro
  • Table of Contents
  • About the Author
  • About the Technical Reviewer
  • Acknowledgments
  • Introduction
  • Chapter 1: Immersive Experiences
  • Realities
  • Virtual Reality
  • Augmented Reality
  • Mixed Reality
  • The Future of Digital Reality
  • Devices
  • Modern Workplace
  • Visualization
  • HoloLens
  • Mixed Reality Device
  • History
  • Next Generation Device
  • Eye Tracking
  • Field of View
  • Gestures
  • MEM Display Technology
  • HoloLens Emulator
  • Use Cases
  • Data Visualization
  • Collaboration
  • Extending Your View
  • Analyzing Data
  • Chapter 2: Controlling Data
  • Office 365
  • Teams in the Modern Digital Workplace
  • Teams Channels
  • Additional Apps in Teams
  • Users and Roles
  • Content and People
  • Microsoft Graph
  • Overview of Microsoft Graph
  • App Registration
  • Authentication
  • Permissions and Scopes
  • Permissions in Our Application
  • Content Retrieval
  • Microsoft Graph API
  • Throttling
  • Batch Processing
  • Graph Explorer
  • Microsoft Graph Client Library
  • User
  • Teams
  • People
  • Insights
  • Chapter 3: Environment and Configuration
  • Visual Studio
  • Unity Hub
  • Unity
  • Mixed Reality Toolkit
  • Windows Device Portal
  • Microsoft HoloLens 2
  • Microsoft HoloLens 2 Emulator
  • Chapter 4: Unity
  • Interface and Environment
  • Mixed Reality Project
  • GameObject
  • Components
  • Behaviors
  • Component Properties
  • Camera
  • Gaze Provider
  • Spatial Understanding
  • Our First Hologram
  • Build and Deploy
  • Hello World!
  • Chapter 5: Unity Advanced
  • Threading
  • Coroutines
  • Plugins
  • Chapter 6: HoloLens
  • Tools and Packages
  • Unity Store
  • Importing Assets
  • Mixed Reality Toolkit
  • Interaction
  • Objects and Object Container
  • Input System
  • Input Event Life Cycle
  • Gaze
  • Pointers and Focus
  • Hand Gestures
  • Near Interaction
  • Interactable
  • Eye Tracking
  • Run Your Application
  • Chapter 7: HoloLens Development
  • Application Architecture
  • Scripting Lifetime
  • Custom Events
  • Time and Framerate
  • Unity DOTS
  • Debugging
  • Lifecycle of Application
  • Debugging with Unity
  • Debugging at Your Device or Emulator
  • Performance monitoring
  • Chapter 8: Visualization
  • Data Visualization
  • Presentation and visualization
  • Information Based on Location
  • Underlying Relationships
  • Be Interactive with Data Through Visualization
  • Connected with Your Space
  • Work and Experience Together
  • Social Networks
  • Models
  • Force-Directed Graph Model
  • Chapter 9: Building a Social App
  • App Architecture
  • Accessing Unified Graph API
  • Authentication
  • NuGet Packages
  • Authentication
  • Get Users
  • Related People
  • Get a Team
  • Get Joined Teams
  • Getting Team Members
  • Adding a Team Member
  • Test Our Application
  • Chapter 10: Model Implementation
  • Include the Libraries
  • Data Queue
  • Data Model
  • Extend the GraphController
  • Extend the Node
  • Result in HoloLens
  • Chapter 11: Interact with the Model
  • Hand Menu
  • Draggable Container