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Immersive Office 365 : bringing mixed reality and HoloLens into the digital workplace /

Bring mixed reality into your office workplace by building immersive experiences using data and content from your Office 365 platform. Imagine being able to sit at your desk and surround yourself with a 3D chart showing your work relationships as mined from your relationships with others based on ho...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Meijers, Alexander
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [United States] : Apress, 2020.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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505 0 |a Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: Immersive Experiences -- Realities -- Virtual Reality -- Augmented Reality -- Mixed Reality -- The Future of Digital Reality -- Devices -- Modern Workplace -- Visualization -- HoloLens -- Mixed Reality Device -- History -- Next Generation Device -- Eye Tracking -- Field of View -- Gestures -- MEM Display Technology -- HoloLens Emulator -- Use Cases -- Data Visualization -- Collaboration -- Extending Your View -- Analyzing Data -- Chapter 2: Controlling Data 
505 8 |a Office 365 -- Teams in the Modern Digital Workplace -- Teams Channels -- Additional Apps in Teams -- Users and Roles -- Content and People -- Microsoft Graph -- Overview of Microsoft Graph -- App Registration -- Authentication -- Permissions and Scopes -- Permissions in Our Application -- Content Retrieval -- Microsoft Graph API -- Throttling -- Batch Processing -- Graph Explorer -- Microsoft Graph Client Library -- User -- Teams -- People -- Insights -- Chapter 3: Environment and Configuration -- Visual Studio -- Unity Hub -- Unity -- Mixed Reality Toolkit -- Windows Device Portal 
505 8 |a Microsoft HoloLens 2 -- Microsoft HoloLens 2 Emulator -- Chapter 4: Unity -- Interface and Environment -- Mixed Reality Project -- GameObject -- Components -- Behaviors -- Component Properties -- Camera -- Gaze Provider -- Spatial Understanding -- Our First Hologram -- Build and Deploy -- Hello World! -- Chapter 5: Unity Advanced -- Threading -- Coroutines -- Plugins -- Chapter 6: HoloLens -- Tools and Packages -- Unity Store -- Importing Assets -- Mixed Reality Toolkit -- Interaction -- Objects and Object Container -- Input System -- Input Event Life Cycle -- Gaze -- Pointers and Focus 
505 8 |a Hand Gestures -- Near Interaction -- Interactable -- Eye Tracking -- Run Your Application -- Chapter 7: HoloLens Development -- Application Architecture -- Scripting Lifetime -- Custom Events -- Time and Framerate -- Unity DOTS -- Debugging -- Lifecycle of Application -- Debugging with Unity -- Debugging at Your Device or Emulator -- Performance monitoring -- Chapter 8: Visualization -- Data Visualization -- Presentation and visualization -- Information Based on Location -- Underlying Relationships -- Be Interactive with Data Through Visualization -- Connected with Your Space 
505 8 |a Work and Experience Together -- Social Networks -- Models -- Force-Directed Graph Model -- Chapter 9: Building a Social App -- App Architecture -- Accessing Unified Graph API -- Authentication -- NuGet Packages -- Authentication -- Get Users -- Related People -- Get a Team -- Get Joined Teams -- Getting Team Members -- Adding a Team Member -- Test Our Application -- Chapter 10: Model Implementation -- Include the Libraries -- Data Queue -- Data Model -- Extend the GraphController -- Extend the Node -- Result in HoloLens -- Chapter 11: Interact with the Model -- Hand Menu -- Draggable Container 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed November 18, 2020). 
520 |a Bring mixed reality into your office workplace by building immersive experiences using data and content from your Office 365 platform. Imagine being able to sit at your desk and surround yourself with a 3D chart showing your work relationships as mined from your relationships with others based on how you collaborate together. This book shows you how to access your Office 365 data using the Microsoft Graph API, and then helps you present that data in a 3D modeling visualization using the Microsoft HoloLens 2 as a mixed reality device. This book covers the growing number of tools and techniques you can use to access and visualize data on a Microsoft HoloLens 2 device. Foremost is the Graph API, giving access to the full range of data in Office 365. Also covered are Unity and Visual Studio, the development environments from which you can create mixed reality applications for Microsoft HoloLens 2. You will learn how to load data from and save data to your Office 365 platform based on several interesting use cases. You will be able to extend your digital workplace into a 3D space powered by Microsoft HoloLens 2. Whether you know Office 365 and want to move toward mixed reality, or whether you know the Microsoft HoloLens 2 and want to build functionality around Office 365 data, this book helps you step up and accomplish your goal of bridging between mixed reality and Office 365. What You Will Learn Create immersive experiences using Microsoft HoloLens 2 and Office 365 Access Office 365 data programmatically using the Microsoft Graph API Control your immersive experiences using natural gestures and eye tracking Understand and correctly use different visualization models Implement design patterns to write better code in Unity Know how to access services using web requests via DLLs Who This Book Is For Developers who want to expand their knowledge of the Office 365 platform into the world of mixed reality by creating immersive experiences and 3D visualizations using the Microsoft HoloLens 2 and similar devices, and mixed reality developers who want to extend their repertoire toward serving everyday business needs of workers in corporate office environments. 
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