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|a 9781838828998
|b Packt Publishing
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|b B43 2020
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|a UAMI
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1 |
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|a Becker, Christopher Reid.
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245 |
1 |
0 |
|a Learn Human-Computer Interaction :
|b solve human problems and focus on rapid prototyping and validating solutions through user testing /
|c Christopher Reid Becker.
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264 |
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1 |
|a Birmingham :
|b PACKT Publishing Limited,
|c 2020.
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|a 1 online resource
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|a text
|b txt
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|a computer
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|a online resource
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520 |
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|a HCI is a field of study that involves researching, designing, and developing software solutions that solve human problems. With this book, you will learn how to build and deploy a software prototype that will allow you to test and iterate your human-centered solution.
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504 |
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|a Includes bibliographical references.
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505 |
0 |
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|a Cover -- Title Page -- Copyright and Credits -- Dedication -- Contributors -- About Packt -- Table of Contents -- Preface -- Section 1 -- Learn Human-Computer Interaction -- Chapter 1: Introducing HCI and UX Design -- Prologue -- HCI challenges -- Introducing HCI and UX design -- Challenge 1 - Capturing conceptual relationships -- binary and beyond -- Following the leader -- HCI pioneers -- Operating in the HCI sandbox -- Why HCI? -- Documenting HCI jargon -- Challenge 2 - Highlighting and collecting all HCI jargon -- Exploring HCI jargon and their acronyms -- Exploring the history of computers
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505 |
8 |
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|a Accessibility factor -- Time-on-task factor -- The holy trinity (mirepoix) of HCI -- Some HCI professions -- Challenge 6 -- Profession of interest -- Challenge 7 -- Software naming and shaming -- Challenge 8 -- Human needs identification table -- Case 1 -- the crosswalk -- Challenge 9 -- Observing humans and technology -- How software shapes its users -- How HCI is standing on the shoulders of giants -- HCI principles are rooted in humans, technology, culture, and data -- User research -- gathering data on humans -- Iterative solutions and agile development -- Summary
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505 |
8 |
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|a Chapter 3: Interface Design Values -- Solving a problem with computer software -- Positive software example -- the alarm -- Negative software example -- text messaging -- Using computer software to build software -- Text editors -- Challenge 10 -- Technology coding challenge -- Human-centered software origins -- Design and development tools -- HCI design roles -- Code, roles, and tools -- Coding -- markup syntax and object-oriented syntax -- Hypertext markup language -- Cascading style sheets -- Object-oriented programming -- Continually better software -- Summary
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505 |
8 |
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|a Section 2 -- How to Build Human-Centered Software -- Chapter 4: Human-Centered Thinking -- Understanding the HCI designer's role -- Challenge 11 -- User research -- a design mindmap -- Challenge 12 -- Product and software inspiration -- Challenge 13 -- First computer experience -- The long tail of software design -- The short tail of software design -- Considering the developer's role in software design -- Challenge 14 -- A 2x2 matrix -- your code experience -- Using agile development cycles -- The waterfall design and development process -- Design thinking, agile design, and the development process
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Human-computer interaction.
|
650 |
|
0 |
|a Software prototyping.
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650 |
|
6 |
|a Prototypage (Informatique)
|
650 |
|
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|a Human-computer interaction
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|a Software prototyping
|2 fast
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|i Print version:
|z 1838820329
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|w (OCoLC)1148585072
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|u https://learning.oreilly.com/library/view/~/9781838820329/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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