Cargando…

Gamification marketing for dummies /

Gamification is the practice of adding elements of gameplay into marketing materials to better engage customers. In Gamification Marketing For Dummies, you'll learn to use this proven strategy to capture the attention of your target markets and boost your results using valuable gamification dat...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Chishti, Zarrar (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, NJ : John Wiley & Sons, [2020]
Colección:--For dummies.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 i 4500
001 OR_on1195463550
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 200912t20202020njua o 001 0 eng d
040 |a EBLCP  |b eng  |e rda  |e pn  |c EBLCP  |d YDX  |d N$T  |d OCLCF  |d CUS  |d OCLCO  |d OSU  |d OCLCO  |d RECBK  |d TOH  |d UKAHL  |d OCLCO  |d OCLCQ  |d OCLCO 
019 |a 1195450387  |a 1195712871  |a 1199009010 
020 |a 1119663989  |q (electronic bk.) 
020 |a 9781119663980  |q (electronic bk.) 
020 |z 1119663970  |q (paperback) 
020 |z 9781119663973  |q (paperback) 
020 |a 9781119663997  |q (electronic bk.) 
020 |a 1119663997 
028 0 2 |a EB00835778  |b Recorded Books 
035 |a (OCoLC)1195463550  |z (OCoLC)1195450387  |z (OCoLC)1195712871  |z (OCoLC)1199009010 
050 4 |a HF5415.1265  |b .C45 2020eb 
082 0 4 |a 658.872  |2 23 
049 |a UAMI 
100 1 |a Chishti, Zarrar,  |e author. 
245 1 0 |a Gamification marketing for dummies /  |c by Zarrar Chishti. 
264 1 |a Hoboken, NJ :  |b John Wiley & Sons,  |c [2020] 
264 4 |c Ã2020 
300 |a 1 online resource (x, 282 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a For dummies 
505 0 |a Gamifying your marketing strategy -- Getting to know gamification models -- Identifying your target audience -- Increasing engagement in your campaign -- Budgeting your development -- Getting to know the technology -- Making your game a reality -- Selecting the right components -- Launching and promoting your game -- Capturing all the data -- Analyzing and applying data -- Avoiding data overload -- Failing up: learning from your first quest -- Relaunching your gamification marketing campaign -- Ten best gamification marketing examples -- Ten common gamification marketing mistakes -- Ten benefits to gamifying your marketing. 
520 |a Gamification is the practice of adding elements of gameplay into marketing materials to better engage customers. In Gamification Marketing For Dummies, you'll learn to use this proven strategy to capture the attention of your target markets and boost your results using valuable gamification data. 
500 |a Description based upon print version of record. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Internet marketing. 
650 0 |a Gamification. 
650 6 |a Marketing sur Internet. 
650 6 |a Ludification. 
650 7 |a BUSINESS & ECONOMICS / E-Commerce / Digital Marketing.  |2 bisacsh 
650 7 |a Gamification  |2 fast 
650 7 |a Internet marketing  |2 fast 
776 0 8 |i Print version:  |a Chishti, Zarrar.  |t Gamification marketing for dummies.  |d Hoboken, NJ : John Wiley & Sons, [2020]  |z 9781119663973  |w (OCoLC)1117566929 
830 0 |a --For dummies. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781119663973/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL6341960 
938 |a YBP Library Services  |b YANK  |n 301520951 
938 |a EBSCOhost  |b EBSC  |n 2613034 
938 |a Askews and Holts Library Services  |b ASKH  |n AH36884282 
938 |a Recorded Books, LLC  |b RECE  |n rbeEB00835778 
994 |a 92  |b IZTAP