Cargando…

Unity 2020 Mobile Game Development - Second Edition /

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key Features Create, deploy, and monetize captivating and immersive games on Android and iOS platforms Take your games into the real world by adding augmented...

Descripción completa

Detalles Bibliográficos
Autor principal: Doran, John (Autor)
Autor Corporativo: Safari, an O'Reilly Media Company
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Packt Publishing, 2020.
Edición:2nd edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a22000007a 4500
001 OR_on1192531487
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu||||||||
008 200903s2020 xx o 000 0 eng
040 |a AU@  |b eng  |c AU@  |d UAB  |d OCLCO  |d OCL  |d OCLCO  |d OCLCQ  |d TOH  |d OCLCQ  |d OCLCA  |d OCL  |d OCLCA 
020 |z 9781838987336 
020 |z 9781838980993 
024 8 |a 9781838987336 
029 0 |a AU@  |b 000067830546 
035 |a (OCoLC)1192531487 
049 |a UAMI 
100 1 |a Doran, John,  |e author. 
245 1 0 |a Unity 2020 Mobile Game Development - Second Edition /  |c Doran, John. 
250 |a 2nd edition. 
264 1 |b Packt Publishing,  |c 2020. 
300 |a 1 online resource (464 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
520 |a A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key Features Create, deploy, and monetize captivating and immersive games on Android and iOS platforms Take your games into the real world by adding augmented reality features to your mobile projects Kick-start your mobile game development journey with step-by-step instructions and a demo game project Book Description Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learn Design responsive user interfaces for your mobile games Detect collisions, receive user input, and create player movements for your mobile games Create interesting gameplay elements using inputs from your mobile device Explore the mobile notification package in Unity game engine to keep players engaged Create interactive and visually appealing content for Android and iOS devices Monetize your game projects using Unity Ads and in-app purchases Who this book is for If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity bo ... 
542 |f Copyright © 2020 Packt Publishing  |g 2020 
550 |a Made available through: Safari, an O'Reilly Media Company. 
588 |a Online resource; Title from title page (viewed August 21, 2020) 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Android (Electronic resource) 
630 0 0 |a IOS (Electronic resource) 
630 0 0 |a Unity (Electronic resource) 
630 0 7 |a IOS (Electronic resource)  |2 fast  |0 (OCoLC)fst01784820 
630 0 7 |a Android (Electronic resource)  |2 fast  |0 (OCoLC)fst01776064 
630 0 7 |a Unity (Electronic resource)  |2 fast  |0 (OCoLC)fst01795070 
650 0 |a Computer games  |x Design. 
650 0 |a Computer games  |x Programming. 
650 0 |a Mobile computing. 
650 0 |a Three-dimensional display systems. 
650 6 |a Jeux d'ordinateur  |x Conception. 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 6 |a Informatique mobile. 
650 6 |a Affichage tridimensionnel. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Mobile computing.  |2 fast  |0 (OCoLC)fst01024221 
650 7 |a Computer games  |x Design.  |2 fast  |0 (OCoLC)fst00872112 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a Three-dimensional display systems.  |2 fast  |0 (OCoLC)fst01150324 
710 2 |a Safari, an O'Reilly Media Company. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781838987336/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
936 |a BATCHLOAD 
994 |a 92  |b IZTAP