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200724s2019 xx 042 o vleng d |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d OCLCF
|d OCLCQ
|d OCLCO
|d OCLCA
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|a AU@
|b 000071521920
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|a (OCoLC)1177140060
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|a CL0501000125
|b Safari Books Online
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|a Q335.5
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|a UAMI
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|a Lange, Danny B.,
|e on-screen presenter.
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|a Advancing our understanding of deep reinforcement learning with community-driven insights /
|c Danny Lange.
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|a [Place of publication not identified] :
|b O'Reilly Media,
|c 2019.
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300 |
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|a 1 online resource (1 streaming video file (41 min., 2 sec.))
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|a two-dimensional moving image
|b tdi
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a video
|b v
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Presenter, Danny Lange.
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|a Title from title screen (viewed July 22, 2020).
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|a "Simulated environments have been essential to advancing the field of artificial intelligence, providing vast amounts of synthetic data that tests novel approaches safely and efficiently. This has most often taken the form of games, ranging from simple board games to modern multiplayer strategy games. These games served as a good starting point, but Danny Lange (Unity Technologies) reveals an opportunity to push the state of the art in AI research to the next level. United introduced the Obstacle Tower, a high-visual-fidelity, 3-D, third-person, procedurally generated game environment purpose built to test a deep reinforcement learning-trained agent's vision, control, planning, and generalization abilities. Over the past year, Unity invited researchers and developers to try to solve the tower with the intention of sharing those insights with the broader community. This session is from the 2019 O'Reilly Artificial Intelligence Conference in San Jose, CA."--Resource description page
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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611 |
2 |
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|a O'Reilly Artificial Intelligence Conference
|d (2019 :
|c San Jose, Calif.)
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650 |
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0 |
|a Artificial intelligence.
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650 |
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0 |
|a Machine learning.
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650 |
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|a Reinforcement learning.
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650 |
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|a Video games
|x Design.
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|a Application software
|x Development.
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650 |
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2 |
|a Artificial Intelligence
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650 |
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6 |
|a Intelligence artificielle.
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650 |
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6 |
|a Apprentissage automatique.
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650 |
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|a Apprentissage par renforcement (Intelligence artificielle)
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650 |
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6 |
|a Jeux d'ordinateur
|x Conception.
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650 |
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6 |
|a Logiciels d'application
|x Développement.
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650 |
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7 |
|a artificial intelligence.
|2 aat
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650 |
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7 |
|a Application software
|x Development
|2 fast
|0 (OCoLC)fst00811707
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650 |
|
7 |
|a Artificial intelligence
|2 fast
|0 (OCoLC)fst00817247
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|0 (OCoLC)fst00872112
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650 |
|
7 |
|a Machine learning
|2 fast
|0 (OCoLC)fst01004795
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650 |
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|a Reinforcement learning
|2 fast
|0 (OCoLC)fst01732553
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856 |
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|u https://learning.oreilly.com/videos/~/0636920370789/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
|