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Agile Game Development : Build, Play, Repeat /

In Agile Game Development, Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfi...

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Detalles Bibliográficos
Autor principal: Keith, Clinton (Autor)
Autor Corporativo: Safari, an O'Reilly Media Company
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Addison-Wesley Professional, 2020.
Edición:Second edition
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Part I. The Problem and the Solution
  • 1. The Crisis Facing Game Development
  • Agile and lean Development
  • Part II. Scrum and Kanban
  • 3. Scrum
  • Sprints
  • Great teams
  • Kanban
  • The project backlog
  • Part III. Agile game development
  • 8. User Stories
  • Agile release Planning
  • Video game project management
  • Faster iterations
  • Part IV. Agile Disciplines
  • 12. Agile Technology
  • Agile Art and Audio
  • Agile Design
  • Agile QA and Production
  • Part V. Getting Started
  • 16. The Myths and Challenges of Scrum
  • Working with a Stackholders
  • Team transformations
  • Part VI. Growing beyond
  • Coaching teams for greatness
  • Self-organizaation and leadership
  • Scaling Agile game teams
  • Live game development
  • There are no 'best' practices.