Agile Game Development : Build, Play, Repeat /
In Agile Game Development, Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfi...
Autor principal: | Keith, Clinton (Autor) |
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Autor Corporativo: | Safari, an O'Reilly Media Company |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Addison-Wesley Professional,
2020.
|
Edición: | Second edition |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
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