Game Engine Architecture, Third Edition, 3rd Edition /
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of...
Autor principal: | Gregory, Jason |
---|---|
Formato: | Electrónico eBook |
Idioma: | Indeterminado |
Publicado: |
[Place of publication not identified]
A K Peters/CRC Press,
2018.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
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