Software Engineering and Computer Games /
"This book should be a requirement of anyone that wants to write games ¿ period" André Lamothe, author and CEO of Xtreme Games There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science. Software Engin...
Autor principal: | Rucker, Rudy (Autor) |
---|---|
Autor Corporativo: | Safari, an O'Reilly Media Company |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Pearson Business,
2002.
|
Edición: | 1st edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Ejemplares similares
-
SFML game development : learn how to use SFML 2.0 to develop your own feature-packed game /
por: Moreira, Artur
Publicado: (2013) -
Mastering SFML game development : create complex and visually stunning games using all the advanced features available in SFML development /
por: Pupius, Raimondas
Publicado: (2017) -
Godot Engine Game Development Projects : Build Five Cross-Platform 2D and 3D Games with Godot 3. 0.
por: Bradfield, Chris
Publicado: (2018) -
SDL Game Development.
por: Mitchell, Shaun
Publicado: (2013) -
SDL game development : discover how to leverage the power of SDL 2.0 to create awesome games in C++ /
por: Mitchell, Shawn Ross
Publicado: (2013)