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C++20 recipes : a problem-solution approach /

Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL). In C++2...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Browning, J. Burton (Autor), Sutherland, Bruce (Video game developer) (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [New York, NY] : Apress, [2020]
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a C++20 recipes :  |b a problem-solution approach /  |c J. Burton Browning, Bruce Sutherland. 
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500 |a Includes index. 
520 |a Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL). In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available. This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language. You will: See what's new in C++20 Write modules Work with text, numbers, and classes Use the containers and algorithms available in the standard library Work with templates, memory, concurrency, networking, scripting, and more Code for 3D graphics. 
588 0 |a Online resource; title from digital title page (viewed on February 14, 2022). 
505 0 |a 1. Beginning C++ -- 2. Modern C++ -- 3. Working with Text -- 4. Working with Numbers -- 5. Classes -- 6. Inheritance -- 7. The STL Containers -- 8. The STL Algorithms -- 9. Templates -- 10. Memory -- 11. Concurrency -- 12. Networking -- 13. Scripting -- 14. 3D Graphics Programming. 
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700 1 |a Sutherland, Bruce  |c (Video game developer),  |e author. 
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