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|a com.springer.onix.9781484258149
|b Springer Nature
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|b .W55 2020
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|a Whitaker, Rob,
|e author
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|a Developing inclusive mobile apps :
|b building accessible apps for IOS and Android /
|c Rob Whitaker.
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|a Berkeley, CA :
|b Apress,
|c [2020]
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|a 1 online resource (349 pages)
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|a Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Chapter 1: Accessibility -- The Telephone and Accessible Innovation -- Telecommunications Device for the Deaf -- Video Calling -- Mobile Innovation -- What Is Disability? -- Major Minority -- The Business Case for Accessibility -- Accessibility Law -- The United States -- Europe -- Advocating for Accessibility -- Demonstrating Accessibility -- Summary -- Chapter 2: Digital Inclusion -- The History of Inclusive Thinking -- Universal Design -- Equitable Use -- Flexibility in Use
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|a Simple and Intuitive -- Perceptible Information -- Tolerance for Error -- Low Physical Effort -- Size and Space for Approach and Use -- Inclusive Design -- Provide Comparable Experience -- Consider Situation -- Be Consistent -- Give Control -- Offer Choice -- Prioritize Content -- Add Value -- Persona Spectrum -- Digital Inclusion -- Empathetic -- Situational -- Institutional -- Users -- Individuals -- Your Experiences -- Empathy -- Empathy As a Motivation -- Bias -- Move Fast and Break Things -- Summary -- Chapter 3: Web Content Accessibility Guidelines for Mobile -- Perceivable
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|a Text Alternatives -- Time-Based Media -- Adaptable -- Distinguishable -- Color -- Audio -- Text -- Operable -- Keyboard Accessible -- Time Limits -- Seizures and Physical Reactions -- Navigable -- Input Modalities -- Understandable -- Readable -- Predictable -- Input Assistance -- Robust -- Compatible -- Summary -- Chapter 4: Android Accessibility Model -- Accessibility Tree -- Accessibility Nodes -- Accessibility API -- Content Description -- Important for Accessibility -- Hint -- Accessibility Heading -- Minimum Size -- Label For -- Traversal Order -- Accessibility Traversal Order
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|a Directional Control -- Custom Controls -- Accessibility Actions -- Event Handling -- Text Changed Event -- Node Information -- Delegate -- Semantic Views -- Focusable Containers -- Summary -- Chapter 5: Android Accessibility Features -- Features -- Volume Key Shortcut -- TalkBack -- Updating Content -- Announce for Accessibility -- Live Regions -- Select to Speak -- Font Size -- Display Size -- Dark Theme -- Magnification -- Color Correction -- Color Inversion -- Remove Animations -- Switch Access -- Touch and Hold Delay -- Time to Take Action -- Captions -- High-Contrast Text -- Voice Access
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|a Localization -- Translating Your App -- Keyboard Navigation -- Detecting Accessibility Services -- Running Services -- Feedback -- Capabilities -- Summary -- Chapter 6: iOS Accessibility Model -- Accessibility Tree -- Accessibility Protocol and Accessibility Attachment Modifier -- Accessibility Element -- Label -- Value -- Hint -- Traits -- None -- Button -- Link -- Search Field -- Image -- Selected -- Plays Sound -- Keyboard Key -- Static Text -- Summary Element -- Not Enabled -- Updates Frequently -- Starts Media Session -- Adjustable -- Allows Direct Interaction -- Causes Page Turn -- Header
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|a By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole--23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To combat the issue of online exclusion, this book covers considerations mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities--mental or physical--and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Accessibility really plays down to your skills as a developer. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. You will: Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers.
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|a Online resource; title from digital title page (viewed on May 20, 2020).
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Mobile apps.
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|a Computers and people with disabilities.
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|a Applications mobiles.
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|a Ordinateurs et personnes handicapées.
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|a Computers and people with disabilities
|2 fast
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|a Mobile apps
|2 fast
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|i Print version:
|a Whitaker, Rob.
|t Developing Inclusive Mobile Apps : Building Accessible Apps for IOS and Android.
|d Berkeley, CA : Apress L.P., ©2020
|z 9781484258132
|
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|u https://learning.oreilly.com/library/view/~/9781484258149/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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