Cargando…

Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games /

This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing features.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Horton, John (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, Limited., 2019.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 i 4500
001 OR_on1153025057
003 OCoLC
005 20231017213018.0
006 m o d
007 cr |n|||||||||
008 191102e20191031enk ob 001 0 eng d
040 |a VT2  |b eng  |e rda  |e pn  |c VT2  |d YDX  |d TEFOD  |d EBLCP  |d UKMGB  |d OCLCF  |d UKAHL  |d N$T  |d OCLCO  |d ESU  |d YDX  |d UK7LJ  |d BRF  |d OCLCQ  |d OCLCO  |d NZAUC  |d OCLCQ  |d OCL  |d OCLCO 
015 |a GBB9J3267  |2 bnb 
016 7 |a 019606650  |2 Uk 
019 |a 1126310980  |a 1127212233  |a 1132405555  |a 1266757475  |a 1267407349 
020 |a 9781838648572 
020 |a 1838648577 
020 |a 1838647651  |q (electronic book) 
020 |a 9781838647650  |q (electronic book) 
020 |z 1838648577  |q (Trade paperback) 
024 3 |a 9781838648572 
029 1 |a CHNEW  |b 001074375 
029 1 |a CHVBK  |b 57947190X 
029 1 |a UKMGB  |b 019606650 
035 |a (OCoLC)1153025057  |z (OCoLC)1126310980  |z (OCoLC)1127212233  |z (OCoLC)1132405555  |z (OCoLC)1266757475  |z (OCoLC)1267407349 
037 |a B14278  |b 01201872 
050 4 |a QA76.73.C153  |b H67 2019 
082 0 4 |a 794.815133  |2 23 
049 |a UAMI 
100 1 |a Horton, John,  |e author. 
245 1 0 |a Beginning C++ Game Programming :  |b Learn to Program with C++ by Building Fun Games /  |c John Horton. 
250 |a 2nd ed. 
264 1 |a Birmingham :  |b Packt Publishing, Limited.,  |c 2019. 
300 |a 1 online resource (746 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
521 |a Trade  |b Packt Publishing, Limited. 
520 |a This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing features. 
505 0 |a Beginning C++ game programming: learn to program with C++ by building fun games, Second edition -- Contributors -- Table of Contents -- Preface -- Chapter 1: C++, SFML, Visual Studio, and Starting the First Game -- Chapter 2: Variables, Operators, and Decisions -- Animating Sprites -- Chapter 3: C++ Strings and SFML Time -- Player Input and HUD -- Chapter 4: Loops, Arrays, Switch, Enumerations, and Functions -- Implementing Game Mechanics -- Chapter 5: Collisions, Sound, and End Conditions -- Making the Game Playable -- Chapter 6: Object-Oriented Programming -- Starting the Pong Game -- Chapter 7: Dynamic Collision Detection and Physics -- Finishing the Pong Game -- Chapter 8: SFML Views -- Starting the Zombie Shooter Game -- Chapter 9: C++ References, Sprite Sheets, and Vertex Arrays -- Chapter 10: Pointers, the Standard Template Library, and Texture Management -- Chapter 11: Collision Detection, Pickups, and Bullets -- Chapter 12: Layering Views and Implementing the HUD -- Chapter 13: Sound Effects, File I/O, and Finishing the Game -- Chapter 14: Abstraction and Code Management -- Making Better Use of OOP -- Chapter 15: Advanced OOP -- Inheritance and Polymorphism -- Chapter 16: Building Playable Levels and Collision Detection -- Chapter 17: Sound Spatialization and the HUD -- Chapter 18: Particle Systems and Shaders -- Chapter 19: Game Programming Design Patterns -- Starting the Space Invaders ++ Game -- Chapter 20: Game Objects and Components -- Chapter 21: File I/O and the Game Object Factory -- Chapter 22: Using Game Objects and Building a Game -- Chapter 23: Before You Go ... -- Other Books You May Enjoy -- Index. 
588 0 |a Online resource; title from PDF title page (viewed May 10, 2021). 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a C++ (Computer program language) 
650 0 |a Video games  |x Programming. 
650 6 |a C++ (Langage de programmation) 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a C++ (Computer program language)  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
776 0 8 |i Print version:  |a Horton, John.  |t Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games, 2nd Edition.  |d Birmingham : Packt Publishing, Limited, ©2019  |z 9781838648572 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781838648572/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH36843106 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL5970671 
938 |a EBSCOhost  |b EBSC  |n 2285792 
938 |a YBP Library Services  |b YANK  |n 300928909 
994 |a 92  |b IZTAP