Learn Java with math : using fun projects and games /
Includes some sample projects and simple games, this book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. --
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[New York, New York] :
Apress,
[2019]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Part 1 Java Basic
- 1. Introduction
- 2. Number Basics
- 3. Java Basics
- 4. Start Playing with Java
- 5. Variables
- 6. First Algorithm
- 7. Input and Output
- 8. Errors and Tips
- 9. Loop structure
- For Loop
- 10. Loop structure
- While Loop
- 11. Control Structure
- 12. Summary
- 13. Projects
- 14. Hints
- Part 2 Java Intermediate
- 15. Wright Brothers' Coin Flip Game
- 16. Pythagorean Triples
- 17. Strong Typed Programming
- 18. Conditional Statements
- 19. Switch Statement
- 20. Tracing Moving Objects
- 21. Counting
- 22. Factorization
- 23. Exploratory Experimentation of Pi
- 24. Class Concept
- O.O.P.
- 25. Interface
- Total Abstraction
- 26. Inheritance
- Code Reuse
- 27. Encapsulation and Polymorphism
- 28. Array
- a Simple and Efficient Data Structure
- 29. Common Pitfalls
- 30. Design Considerations
- 31. IOU Computation
- 32. Projects
- 33. Java Intermediate Solutions.