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Learn Java with math : using fun projects and games /

Includes some sample projects and simple games, this book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. --

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dai, Ron (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [New York, New York] : Apress, [2019]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Part 1 Java Basic
  • 1. Introduction
  • 2. Number Basics
  • 3. Java Basics
  • 4. Start Playing with Java
  • 5. Variables
  • 6. First Algorithm
  • 7. Input and Output
  • 8. Errors and Tips
  • 9. Loop structure
  • For Loop
  • 10. Loop structure
  • While Loop
  • 11. Control Structure
  • 12. Summary
  • 13. Projects
  • 14. Hints
  • Part 2 Java Intermediate
  • 15. Wright Brothers' Coin Flip Game
  • 16. Pythagorean Triples
  • 17. Strong Typed Programming
  • 18. Conditional Statements
  • 19. Switch Statement
  • 20. Tracing Moving Objects
  • 21. Counting
  • 22. Factorization
  • 23. Exploratory Experimentation of Pi
  • 24. Class Concept
  • O.O.P.
  • 25. Interface
  • Total Abstraction
  • 26. Inheritance
  • Code Reuse
  • 27. Encapsulation and Polymorphism
  • 28. Array
  • a Simple and Efficient Data Structure
  • 29. Common Pitfalls
  • 30. Design Considerations
  • 31. IOU Computation
  • 32. Projects
  • 33. Java Intermediate Solutions.