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Learn Java with math : using fun projects and games /

Includes some sample projects and simple games, this book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. --

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dai, Ron (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [New York, New York] : Apress, [2019]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Dai, Ron,  |e author. 
245 1 0 |a Learn Java with math :  |b using fun projects and games /  |c Ron Dai. 
264 1 |a [New York, New York] :  |b Apress,  |c [2019] 
264 2 |a New York, NY :  |b Springer Science+Business Media New York 
264 4 |c Ã2019 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
588 0 |a Online resource; title from title page (viewed February 4, 2020). 
520 |a Includes some sample projects and simple games, this book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. --  |c Edited summary from book. 
505 0 |a Part 1 Java Basic -- 1. Introduction -- 2. Number Basics -- 3. Java Basics -- 4. Start Playing with Java -- 5. Variables -- 6. First Algorithm -- 7. Input and Output -- 8. Errors and Tips -- 9. Loop structure -- For Loop -- 10. Loop structure -- While Loop -- 11. Control Structure -- 12. Summary -- 13. Projects -- 14. Hints -- Part 2 Java Intermediate -- 15. Wright Brothers' Coin Flip Game -- 16. Pythagorean Triples -- 17. Strong Typed Programming -- 18. Conditional Statements -- 19. Switch Statement -- 20. Tracing Moving Objects -- 21. Counting -- 22. Factorization -- 23. Exploratory Experimentation of Pi -- 24. Class Concept -- O.O.P. -- 25. Interface -- Total Abstraction -- 26. Inheritance -- Code Reuse -- 27. Encapsulation and Polymorphism -- 28. Array -- a Simple and Efficient Data Structure -- 29. Common Pitfalls -- 30. Design Considerations -- 31. IOU Computation -- 32. Projects -- 33. Java Intermediate Solutions. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Java (Computer program language) 
650 6 |a Java (Langage de programmation) 
650 7 |a Java (Computer program language)  |2 fast  |0 (OCoLC)fst00982065 
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856 4 0 |u https://learning.oreilly.com/library/view/~/9781484252093/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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