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00000cam a2200000 i 4500 |
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OR_on1139335793 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr unu|||||||| |
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200205s2019 nyua o 001 0 eng d |
040 |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d OCLCF
|d K6U
|d UKAHL
|d BWN
|d YDX
|d OCLCQ
|d OCLCO
|d KSU
|d OCLCQ
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019 |
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|a 1127926174
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020 |
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|a 9781484252093
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020 |
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|a 1484252098
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020 |
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|z 9781484252086
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020 |
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|z 148425208X
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035 |
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|a (OCoLC)1139335793
|z (OCoLC)1127926174
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037 |
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|a CL0501000094
|b Safari Books Online
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050 |
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4 |
|a QA76.73.J38
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082 |
0 |
4 |
|a 658.4/04
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Dai, Ron,
|e author.
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245 |
1 |
0 |
|a Learn Java with math :
|b using fun projects and games /
|c Ron Dai.
|
264 |
|
1 |
|a [New York, New York] :
|b Apress,
|c [2019]
|
264 |
|
2 |
|a New York, NY :
|b Springer Science+Business Media New York
|
264 |
|
4 |
|c Ã2019
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
500 |
|
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|a Includes index.
|
588 |
0 |
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|a Online resource; title from title page (viewed February 4, 2020).
|
520 |
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|a Includes some sample projects and simple games, this book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. --
|c Edited summary from book.
|
505 |
0 |
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|a Part 1 Java Basic -- 1. Introduction -- 2. Number Basics -- 3. Java Basics -- 4. Start Playing with Java -- 5. Variables -- 6. First Algorithm -- 7. Input and Output -- 8. Errors and Tips -- 9. Loop structure -- For Loop -- 10. Loop structure -- While Loop -- 11. Control Structure -- 12. Summary -- 13. Projects -- 14. Hints -- Part 2 Java Intermediate -- 15. Wright Brothers' Coin Flip Game -- 16. Pythagorean Triples -- 17. Strong Typed Programming -- 18. Conditional Statements -- 19. Switch Statement -- 20. Tracing Moving Objects -- 21. Counting -- 22. Factorization -- 23. Exploratory Experimentation of Pi -- 24. Class Concept -- O.O.P. -- 25. Interface -- Total Abstraction -- 26. Inheritance -- Code Reuse -- 27. Encapsulation and Polymorphism -- 28. Array -- a Simple and Efficient Data Structure -- 29. Common Pitfalls -- 30. Design Considerations -- 31. IOU Computation -- 32. Projects -- 33. Java Intermediate Solutions.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Java (Computer program language)
|
650 |
|
6 |
|a Java (Langage de programmation)
|
650 |
|
7 |
|a Java (Computer program language)
|2 fast
|0 (OCoLC)fst00982065
|
776 |
0 |
8 |
|i Print version:
|a Dai, Ron.
|t Learn Java with math.
|d [New York, New York] : Apress, [2019]
|z 148425208X
|z 9781484252086
|w (OCoLC)1110451577
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781484252093/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH36986039
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 16537111
|
994 |
|
|
|a 92
|b IZTAP
|