|
|
|
|
LEADER |
00000cgm a2200000 i 4500 |
001 |
OR_on1127651201 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o c |
007 |
cr cna|||||||| |
007 |
vz czazuu |
008 |
191115s2019 xx 042 o vleng d |
040 |
|
|
|a UMI
|b eng
|e rda
|e pn
|c UMI
|d UMI
|d OCLCF
|d TOH
|d OCLCO
|d NZCPL
|d OCLCQ
|d OCLCO
|d OCLCA
|d OCL
|d OCLCA
|d OCLCO
|d OCLCA
|
019 |
|
|
|a 1224588647
|a 1232118062
|a 1305856724
|
020 |
|
|
|z 0636920339465
|
024 |
8 |
|
|a 0636920339489
|
029 |
1 |
|
|a AU@
|b 000066261627
|
035 |
|
|
|a (OCoLC)1127651201
|z (OCoLC)1224588647
|z (OCoLC)1232118062
|z (OCoLC)1305856724
|
037 |
|
|
|a CL0501000081
|b Safari Books Online
|
050 |
|
4 |
|a Q325.5
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Buttfield-Addison, Paris,
|e on-screen presenter.
|
245 |
1 |
0 |
|a Game engines and machine learning /
|c Paris Buttfield-Addison, Mars Geldard, Tim Nugent.
|
264 |
|
1 |
|a [Place of publication not identified] :
|b O'Reilly,
|c 2019.
|
300 |
|
|
|a 1 online resource (1 streaming video file (41 min., 37 sec.))
|
336 |
|
|
|a two-dimensional moving image
|b tdi
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
337 |
|
|
|a video
|b v
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a video file
|
511 |
0 |
|
|a Presenters, Paris Buttfield-Addison, Mars Geldard, and Tim Nugent.
|
500 |
|
|
|a Title from title screen (viewed November 14, 2019).
|
518 |
|
|
|a Recorded at the 2019 O'Reilly Artificial Intelligence Conference in New York.
|
520 |
|
|
|a "Games are wonderful contained problem spaces, making them great places to explore AI--even if you're not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You'll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It's a little bit technical, a little bit creative. Join Paris, Mars, and Tim to learn how to use game technologies such as Unity to further your understanding of machine learning fundamentals and solve problems."--Resource description page
|
542 |
|
|
|f Copyright © O'Reilly Media, Incorporated.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Unity (Electronic resource)
|
630 |
0 |
7 |
|a Unity (Electronic resource)
|2 fast
|
650 |
|
0 |
|a Machine learning.
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
6 |
|a Apprentissage automatique.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Machine learning
|2 fast
|
655 |
|
4 |
|a Electronic videos.
|
700 |
1 |
|
|a Geldard, Mars,
|e on-screen presenter.
|
700 |
1 |
|
|a Nugent, Tim,
|e on-screen presenter.
|
711 |
2 |
|
|a O'Reilly Artificial Intelligence Conference
|d (2019 :
|c New York, N.Y.)
|j issuing body.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/videos/~/0636920339489/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
994 |
|
|
|a 92
|b IZTAP
|